Roblox RBLX Asia-Pacific, including Australia and New Zealand — Revenue
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Where this comes from
Reported directly by Roblox in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Roblox’s 10-Q, filed April 30, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Roblox's asia-pacific, including australia and new zealand — revenue?
- Roblox (RBLX) reported asia-pacific, including australia and new zealand — revenue of $169M in Q1 2026.
- How has Roblox's asia-pacific, including australia and new zealand — revenue changed year-over-year?
- Roblox's asia-pacific, including australia and new zealand — revenue increased by 55.0% year-over-year, from $109M to $169M.
- What is the long-term trend for Roblox's asia-pacific, including australia and new zealand — revenue?
- Over 4 years (2021 to 2025), Roblox's asia-pacific, including australia and new zealand — revenue has grown at a 38.9% compound annual growth rate (CAGR), from $145.46M to $541.5M.
- What does asia-pacific, including australia and new zealand — revenue mean?
- This metric represents the total gross revenue generated from customers and platform activity within the Asia-Pacific region, including Australia and New Zealand. It reflects the company's ability to monetize its digital platform and services in these specific geographic markets. Tracking this revenue stream is essential for evaluating the company's international expansion strategy and regional market penetration.