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Roblox RBLX Rest of world — Revenue

Other geography segments

Europe
$295M+52.1%
Asia-Pacific, including Australia and New Zealand
$169M+55.0%

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Other financials

Income statement

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Revenue$1.4B+39.3%
Gross profit$1.1B+41.7%
Operating income-$294.0M-15.3%
Net income-$246.0M-14.4%
EPS (diluted)-$0.35-9.4%

Balance sheet

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Cash & equivalents$1.2B+2.5%
Total debt$1.8B-1.0%
Total equity$432.0M+39.0%
Total assets$9.8B+31.9%

Cash flow

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Operating cash flow$629.0M+41.7%
CapEx$33.0M+94.1%
Free cash flow$596.0M+39.6%

Valuation

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Market cap$34.05B-52.1%
Enterprise value$34.65B-51.8%
P/S6.4×-11.2×

Profitability

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Gross margin78.5%+0.5pp
Operating margin-24%-2.1pp
Net margin-20.7%-1.8pp
FCF margin28.8%+5.9pp

Returns & leverage

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Return on equity-295.1%-77.9pp
Debt / equity4.1×-1.7×
Current ratio0.9×-0.1×

Where this comes from

Reported directly by Roblox in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Roblox’s 10-Q, filed April 30, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Roblox's rest of world — revenue?
Roblox (RBLX) reported rest of world — revenue of $140M in Q1 2026.
How has Roblox's rest of world — revenue changed year-over-year?
Roblox's rest of world — revenue increased by 64.7% year-over-year, from $85M to $140M.
What is the long-term trend for Roblox's rest of world — revenue?
Over 4 years (2021 to 2025), Roblox's rest of world — revenue has grown at a 38.9% compound annual growth rate (CAGR), from $117.12M to $435.37M.
What does rest of world — revenue mean?
This metric represents the total gross revenue generated from geographic regions outside of the company's primary markets. It reflects the platform's ability to monetize its user base and developer ecosystem in emerging or secondary international territories. Tracking this helps assess the success of global expansion strategies and the scalability of the platform's monetization model across diverse cultural and economic landscapes.