Roblox Rest of world — Revenue increased by 4.3% to $140.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 64.2%, from $85.27M to $140.00M. Over 4 years (FY 2021 to FY 2025), Rest of world — Revenue shows an upward trend with a 38.9% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful market penetration and growing user adoption in international territories, while a decrease may signal saturation or competitive pressure in those regions.
This metric represents the total gross revenue generated from geographic regions outside of the company's primary market...
Comparable to international segment revenue reported by other global digital platform and gaming companies.
rblx_segment_rest_of_world_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $26.81M | $31.67M | $37.09M | $35.29M | $39.53M | $35.27M | $40.32M | $45.92M | $48.61M | $52.48M | $55.89M | $60.90M | $69.21M | $72.68M | $79.25M | $85.27M | $90.65M | $125.52M | $134.21M | $140.00M |
| QoQ Change | — | +18.2% | +17.1% | -4.9% | +12.0% | -10.8% | +14.3% | +13.9% | +5.8% | +8.0% | +6.5% | +9.0% | +13.7% | +5.0% | +9.0% | +7.6% | +6.3% | +38.5% | +6.9% | +4.3% |
| YoY Change | — | — | — | — | +47.5% | +11.3% | +8.7% | +30.1% | +23.0% | +48.8% | +38.6% | +32.6% | +42.4% | +38.5% | +41.8% | +40.0% | +31.0% | +72.7% | +69.3% | +64.2% |