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TTM Q1 '26TTM Q4 '25TTM Q3 '25TTM Q2 '25TTM Q1 '25
Revenue by Product
Net Gaming Revenue$18.63M-15.6%$20.45M-11.9%$20.56M-19.8%$22.16M-15.4%$22.07M
Cash And Cash Equivalents At Carrying Value by Geography
CH$425K$370K$360K$320K
FI$1.51M$1.58M$1.83M$2.11M
GB$388K$470K$438K$410K
LT$380K$468K$560K$605K
MT$5.62M$4.26M$3.75M$2.11M
Other$785K$632K$347K$211K
US$20.76M$3.16M$8.44M$8.53M
Restricted Cash Current by Geography
DK$890K$951K$952K$957K
GB$1.02M$946K$855K$767K
MT$926K$1.23M$1.62M$2.07M
Other$28K$33K$40K$37K

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Questions, answered.

How does High Roller Technologies break its business down?
High Roller Technologies (ROLR) reports revenue by product across 2 parts — Net Gaming Revenue and Net Revenue Noncore Services. Each is extracted from the segment footnotes and tracked over time.
Where does High Roller Technologies's segment data come from?
Segment breakdowns are pulled from the segment footnotes in High Roller Technologies's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.