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Q1 '26Q4 '25Q3 '25Q2 '25Q1 '25
Revenue by Product
Net Gaming Revenue$3.36M-35.2%$4.61M-2.3%$4.87M-24.8%$5.79M+1.7%$5.19M-18.0%
Net Revenue Noncore Services$2K-99.9%$1.42M+35.4%$1.58M
Cash And Cash Equivalents At Carrying Value by Geography
CH$131K+72.4%$91K+12.3%$97K+70.2%$106K$76K
FI$157K-31.1%$182K-57.8%$292K-49.2%$875K$228K
GB$52K-61.2%$89K+56.1%$90K+45.2%$157K$134K
LT$60K-59.5%$221K-29.4%$0-100%$99K$148K
MT$1.82M+296%$1.12M+84.2%$2.02M+432%$663K$459K
Other$220K+228%$344K+483%$146K+1,360%$75K$67K
US$20.01M+728%$31K-99.4%$83K-51.5%$631K$2.42M
Restricted Cash Current by Geography
DK$176K-25.7%$159K-0.6%$263K-1.9%$292K$237K
GB$260K+42.9%$255K+55.5%$265K+49.7%$244K$182K
MT$186K-62.2%$175K-69.1%$212K-68.0%$353K$492K
Other$5K-50.0%$0-100%$7K+75.0%$16K$10K

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Questions, answered.

How does High Roller Technologies break its business down?
High Roller Technologies (ROLR) reports revenue by product across 2 parts — Net Gaming Revenue and Net Revenue Noncore Services. Each is extracted from the segment footnotes and tracked over time.
Where does High Roller Technologies's segment data come from?
Segment breakdowns are pulled from the segment footnotes in High Roller Technologies's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.