Electronic Arts Reportable Segment — Net revenue increased by 11.5% to $2.12B in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 11.9%, from $1.90B to $2.12B. Over 3 years (FY 2023 to FY 2026), Reportable Segment — Net revenue shows relatively stable performance with a 0.5% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates strong market demand and successful monetization of gaming franchises, while a decrease suggests weakening product performance or market saturation.
Represents the total gross income generated by the primary business segment from the sale of software, digital services,...
Comparable to net revenue or net bookings reported by other major interactive entertainment and software publishers.
ea_segment_reportable_segment_net_revenue| Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $1.86B | $1.86B | $1.86B | $1.86B | $1.89B | $1.89B | $1.89B | $1.89B | $1.66B | $2.03B | $1.88B | $1.90B | $1.67B | $1.84B | $1.90B | $2.12B |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +1.8% | +0.0% | +0.0% | +0.0% | -12.2% | +22.0% | -7.0% | +0.6% | -11.8% | +10.1% | +3.4% | +11.5% |
| YoY Change | — | — | — | — | +1.8% | +1.8% | +1.8% | +1.8% | -12.2% | +7.1% | -0.4% | +0.2% | +0.7% | -9.2% | +1.0% | +11.9% |