Microsoft Gaming — Revenue decreased by 10.4% to $5.34B in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 6.6%, from $5.72B to $5.34B. Over 4 years (FY 2021 to FY 2025), Gaming — Revenue shows an upward trend with a 11.1% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase suggests growing market share in the console space or successful expansion of the subscription user base, while a decrease may indicate a weak hardware cycle or declining engagement with core gaming titles.
This metric represents the total net revenue generated by Microsoft's Gaming segment, encompassing Xbox hardware, conten...
Similar to Sony's Game & Network Services segment revenue or Nintendo's total net sales from dedicated video game platforms.
msft_segment_gaming_revenue_from_contract_with_customer_excluding_assessed_tax| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $3.71B | $3.59B | $5.44B | $3.74B | $3.46B | $3.61B | $4.76B | $3.61B | $3.49B | $3.92B | $7.11B | $5.45B | $5.02B | $5.62B | $6.58B | $5.72B | $5.53B | $5.51B | $5.96B | $5.34B |
| QoQ Change | — | -3.3% | +51.5% | -31.3% | -7.6% | +4.5% | +31.8% | -24.2% | -3.2% | +12.3% | +81.4% | -23.3% | -7.9% | +11.9% | +17.1% | -13.1% | -3.3% | -0.4% | +8.2% | -10.4% |
| YoY Change | — | — | — | — | -7.0% | +0.5% | -12.6% | -3.6% | +1.0% | +8.6% | +49.5% | +51.1% | +43.9% | +43.4% | -7.5% | +5.0% | +10.2% | -2.0% | -9.5% | -6.6% |