Operating Expenses

Sales & Marketing

Roblox Sales & Marketing decreased by 18.2% to $64.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 33.3%, from $48.00M to $64.00M. Over 4 years (FY 2021 to FY 2025), Sales & Marketing shows an upward trend with a 29.9% CAGR.

Analysis

StatementIncome Statement
SectionOperating Expenses
CategoryEfficiency
SignalContext dependent
VolatilityModerate
First reportedQ4 2013
Last reportedQ4 2025

How to read this metric

An increase may signal an aggressive growth strategy, while a decrease might indicate cost-cutting or reduced market investment.

Detailed definition

Selling and marketing expenses include costs associated with advertising, sales force compensation, and promotional acti...

Peer comparison

Common operating expense category; analyzed as a percentage of revenue to gauge marketing efficiency.

Metric ID: selling_and_marketing

Historical Data

20 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
Value$18.99M$19.60M$27.77M$29.10M$26.50M$32.11M$29.74M$26.76M$30.33M$40.87M$48.50M$35.53M$36.29M$52.59M$49.77M$48.00M$52.81M$67.13M$78.23M$64.00M
QoQ Change+3.2%+41.7%+4.8%-8.9%+21.1%-7.4%-10.0%+13.4%+34.8%+18.7%-26.7%+2.1%+44.9%-5.4%-3.5%+10.0%+27.1%+16.5%-18.2%
YoY Change+39.6%+63.8%+7.1%-8.1%+14.4%+27.3%+63.1%+32.8%+19.7%+28.7%+2.6%+35.1%+45.5%+27.6%+57.2%+33.3%
Range$18.99M$78.23M
CAGR+29.1%
Avg YoY Growth+30.6%
Median YoY Growth+30.7%

Frequently Asked Questions

What is Roblox's sales & marketing?
Roblox (RBLX) reported sales & marketing of $64.00M in Q1 2026.
How has Roblox's sales & marketing changed year-over-year?
Roblox's sales & marketing increased by 33.3% year-over-year, from $48.00M to $64.00M.
What is the long-term trend for Roblox's sales & marketing?
Over 4 years (2021 to 2025), Roblox's sales & marketing has grown at a 29.9% compound annual growth rate (CAGR), from $86.36M to $246.17M.
What does sales & marketing mean?
Costs related to promoting products and acquiring or retaining customers.