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Electronic Arts EA Mobile — Net revenue

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Other financials

Income statement

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Revenue$2.1B+11.9%
Gross profit$1.8B+15.0%
Operating income$564.0M+42.8%
Net income$461.0M+81.5%
EPS (diluted)$1.83+84.8%

Balance sheet

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Cash & equivalents$2.9B+34.1%
Total debt$369.0M+10.5%
Total equity$6.8B+5.9%
Total assets$13.1B+6.2%

Cash flow

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Operating cash flow$580.0M+5.6%
CapEx$61.0M+13.0%
Free cash flow$519.0M+4.8%

Valuation

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Market cap$51.34B+2.5%
Enterprise value$48.84B
P/E57.9×
P/S6.8×

Profitability

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Gross margin79%-0.4pp
Operating margin15.4%-4.9pp
Net margin11.8%-3.2pp
FCF margin30.8%+5.9pp

Returns & leverage

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Return on equity13.5%-2.6pp
Debt / equity0.1×0.0×
Current ratio+0.1×

Where this comes from

Reported directly by Electronic Arts in its filing.

Tagged under the XBRL concept us-gaap:Revenues.

The official record: Electronic Arts’s 10-K, filed May 11, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Electronic Arts's mobile — net revenue?
Electronic Arts (EA) reported mobile — net revenue of $272M in Q1 2026.
How has Electronic Arts's mobile — net revenue changed year-over-year?
Electronic Arts's mobile — net revenue decreased by 5.2% year-over-year, from $287M to $272M.
What is the long-term trend for Electronic Arts's mobile — net revenue?
Over 4 years (2022 to 2026), Electronic Arts's mobile — net revenue has grown at a 0.7% compound annual growth rate (CAGR), from $1.06B to $1.09B.
What does mobile — net revenue mean?
This metric represents the total revenue generated from digital games and services delivered through mobile platforms, including smartphones and tablets. It captures the financial performance of the mobile-first gaming ecosystem, encompassing in-game purchases, subscriptions, and premium mobile game sales. This figure is a critical indicator of the company's ability to monetize its intellectual property across portable, high-reach consumer devices.