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GameStop GME Digital — Revenue

Discontinued — last reported Q3 '19

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GENConsumer Digital Safety — Revenue
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Other financials

Income statement

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Revenue$835.3M+14.0%
Gross profit$340.3M+34.6%
Operating income$143.3M+1,427%
Net income$389.6M+770%
EPS (diluted)$0.66+633%

Balance sheet

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Cash & equivalents$7.4B+15.4%
Total debt$4.3B+146%
Total equity$5.8B+17.1%
Total assets$11.0B+46.3%

Cash flow

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Operating cash flow$337.4M+75.3%
CapEx$4.5M+55.2%
Free cash flow$332.9M+75.6%

Valuation

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Market cap$9.66B-39.3%
Enterprise value$6.58B-41.5%
P/E12.7×-63.7×
P/S2.6×-1.7×

Profitability

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Gross margin34.4%+3.8pp
Operating margin10.3%
Net margin20.4%+14.8pp
FCF margin19.8%

Returns & leverage

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Return on equity14.1%+7.5pp
Debt / equity0.7×+0.4×
Current ratio12.4×+4.0×

Where this comes from

Reported directly by GameStop in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: GameStop’s 10-Q, filed December 11, 2019, on SEC EDGAR. View the filing →

Questions, answered.

What does digital — revenue mean?
The total net revenue earned specifically from digital products and services sold to customers.
How do you interpret digital — revenue?
An increase indicates successful growth in digital adoption and platform engagement, while a decrease may signal competitive pressure or a decline in digital content demand.
How does digital — revenue compare across companies?
Peers in the retail and gaming sector typically report this as digital sales or e-commerce revenue, often benchmarked against total revenue growth to measure digital penetration.