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Inspired Entertainment INSE Virtualsports — Goodwill Gross

Other segment segments

Leisure
$20.5M0.0%
Gaming
$12M-1.6%
Interactive
$1.8M0.0%

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Other financials

Income statement

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Revenue$57.2M-5.3%
Gross profit$46.4M-7.0%
Operating income$9.2M+475%
Net income-$500.0K-400%
EPS (diluted)-$0.02

Balance sheet

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Cash & equivalents$41.1M+5.4%
Total debt$351.6M-2.5%
Total equity-$12.4M-464%
Total assets$421.2M-8.2%

Cash flow

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Operating cash flow$26.7M+4.7%
CapEx$3.7M-59.8%
Free cash flow$23.0M+41.1%

Valuation

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Market cap$220.07M-1.8%
Enterprise value$530.57M-6.5%
P/S0.7×0.0×

Profitability

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Gross margin61.8%-8.2pp
Operating margin12.7%+1.0pp
Net margin-5.8%-29.9pp
FCF margin9%

Returns & leverage

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Return on equity-1,010.5%
Debt / equity18.7×
Current ratio2.1×+0.6×

Where this comes from

Reported directly by Inspired Entertainment in its filing.

Tagged under the XBRL concept us-gaap:GoodwillGross.

The official record: Inspired Entertainment’s 10-K/A, filed May 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Inspired Entertainment's virtualsports — goodwill gross?
Inspired Entertainment (INSE) reported virtualsports — goodwill gross of $44M in Q4 2025.
How has Inspired Entertainment's virtualsports — goodwill gross changed year-over-year?
Inspired Entertainment's virtualsports — goodwill gross decreased by 1.8% year-over-year, from $44.8M to $44M.
What does virtualsports — goodwill gross mean?
Represents the total acquisition premium paid for the Virtual Sports segment, representing the excess of the purchase price over the fair value of identifiable net assets. This figure is used to track the initial investment value before any impairment charges are applied.