Nvidia NVDA Business Segments
| FY'26 | FY'25 | FY'24 | FY'23 | ||
|---|---|---|---|---|---|
| Total Revenue by Business | |||||
| Compute & Networking | $193.48B+66.5% | $116.19B+145% | $47.41B+215% | $15.07B+36.4% | |
| Graphics | $22.46B+57.0% | $14.3B+5.8% | $13.52B+13.5% | $11.91B-25.0% | |
| Total Revenue by Geography | |||||
| China (including Hong Kong) | $18.46B-16.5% | $22.12B+79.4% | $12.33B+113% | $5.79B-18.6% | |
| Other | $5.16B-19.8% | $6.44B+185% | $2.26B-50.9% | $4.6B-33.5% | |
| Taiwan | $41.97B+86.2% | $22.54B+51.1% | $14.91B+113% | $6.99B-18.2% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Nvidia break its business down?
- Nvidia (NVDA) reports total revenue by business across 2 parts — Compute & Networking and Graphics. Each is extracted from the segment footnotes and tracked over time.
- Where does Nvidia's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Nvidia's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
