Roblox United States and Canada — Revenue increased by 0.3% to $838.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 29.5%, from $647.27M to $838.00M. Over 4 years (FY 2021 to FY 2025), United States and Canada — Revenue shows an upward trend with a 23.0% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful user acquisition or higher monetization per user in the North American market, while a decrease may signal market saturation or competitive pressure.
This metric represents the total revenue generated from users and transactions within the North American geographic segm...
Peers in the digital entertainment and platform space typically report regional revenue to highlight geographic concentration and maturity levels.
rblx_segment_united_states_and_canada_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $309.20M | $345.61M | $379.62M | $356.66M | $390.36M | $341.52M | $377.42M | $425.76M | $439.52M | $458.56M | $479.96M | $509.56M | $565.87M | $583.01M | $622.88M | $647.27M | $669.65M | $816.68M | $835.56M | $838.00M |
| QoQ Change | — | +11.8% | +9.8% | -6.0% | +9.5% | -12.5% | +10.5% | +12.8% | +3.2% | +4.3% | +4.7% | +6.2% | +11.0% | +3.0% | +6.8% | +3.9% | +3.5% | +22.0% | +2.3% | +0.3% |
| YoY Change | — | — | — | — | +26.2% | -1.2% | -0.6% | +19.4% | +12.6% | +34.3% | +27.2% | +19.7% | +28.7% | +27.1% | +29.8% | +27.0% | +18.3% | +40.1% | +34.1% | +29.5% |