WEBTOON Entertainment Inc. WBTN Business Segments
| FY'25 | FY'24 | FY'23 | ||
|---|---|---|---|---|
| Total Revenue by Product | ||||
| Advertising | $164.26M-1.1% | $166.09M+14.2% | $145.45M+0.3% | |
| IP Adaptations | $130.95M+31.8% | $99.37M-8.3% | $108.34M+31.4% | |
| Paid Content | $1.09B+0.4% | $1.08B+5.3% | $1.03B+20.8% | |
| Total Revenue by Geography | ||||
| Japan | $681.82M+5.2% | $648.25M+16.3% | $557.35M+65.1% | |
| Korea | $522.03M+0.9% | $517.53M-8.6% | $566.37M-5.8% | |
| Rest of World | $178.85M-2.1% | $182.7M+14.9% | $159.03M+13.1% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does WEBTOON Entertainment Inc. break its business down?
- WEBTOON Entertainment Inc. (WBTN) reports total revenue by product across 3 parts — Advertising, IP Adaptations and Paid Content. Each is extracted from the segment footnotes and tracked over time.
- Where does WEBTOON Entertainment Inc.'s segment data come from?
- Segment breakdowns are pulled from the segment footnotes in WEBTOON Entertainment Inc.'s SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
