Take-Two Interactive Software Mobile — Total net revenue increased by 5.4% to $865.80M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 18.3%, from $731.60M to $865.80M. Over 3 years (FY 2022 to FY 2025), Mobile — Total net revenue shows an upward trend with a 93.9% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase suggests successful user acquisition and effective monetization of mobile titles, while a decrease may indicate declining player engagement or increased competition in the mobile app market.
This metric represents the total revenue generated from mobile-first gaming experiences, including in-app purchases, adv...
Comparable to mobile gaming revenue segments reported by other major interactive entertainment publishers and dedicated mobile gaming companies.
ttwo_segment_mobile_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $82.26M | $115.12M | $103.81M | $102.25M | $369.60M | $730.10M | $721.20M | $717.70M | $680.00M | $646.20M | $706.70M | $715.10M | $722.50M | $740.20M | $731.60M | $747.70M | $801.70M | $821.60M | $865.80M |
| QoQ Change | — | +39.9% | -9.8% | -1.5% | +261.5% | +97.5% | -1.2% | -0.5% | -5.3% | -5.0% | +9.4% | +1.2% | +1.0% | +2.4% | -1.2% | +2.2% | +7.2% | +2.5% | +5.4% |
| YoY Change | — | — | — | — | +349.3% | +534.2% | +594.7% | +601.9% | +84.0% | -11.5% | -2.0% | -0.4% | +6.3% | +14.5% | +3.5% | +4.6% | +11.0% | +11.0% | +18.3% |