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Take-Two Interactive Software

TTWONASDAQStock Fundamentals

Take-Two Interactive is a global developer, publisher, and marketer of interactive entertainment, operating through several major internal labels. The company creates high-quality software content across multiple genres for consoles, PC, and mobile platforms, leveraging a portfolio of primarily internally-owned intellectual property. Its value proposition centers on delivering deeply engaging gameplay experiences through advanced technology and compelling storytelling.

Market Cap$42.0B
Revenue TTM$6.6B
Net Income TTM-$4.0B
Net Margin-60.45%
EPS TTM$-22.57
Free Cash Flow TTM$214.7M
Employees12.4K
CEOStrauss H. Zelnick
CountryUnited States of America
Technology
Electronic Gaming & Multimedia
SegmentsElectronic Gaming, Multimedia, Mobile Applications
Business ModelsB2C, Digital Download, Free-to-play, Live Services, Intellectual Property Licensing
Most Recent EarningsFeb 3, 2026 · 3 months agoQ4 2025 · FQ3 FY2026
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Next EarningsMay 21, 2026 · In 6 daysAfter Market Close · Q1 2026 · FQ4 FY2026

Financials

Based on Q4 2025 · FQ3 FY2026 filing

Gross Margin56.02%
Op. Margin-59.34%
ROE-86.22%
D/E134.14%
Current Ratio1.14
Total Debt$4.7B
Cash$2.3B
CapEx TTM$180.1M

Gross Profit

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Net Income

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Operating Cash Flow

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Free Cash Flow

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EPS (Diluted)

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Business Segments

Console and PC Gaming

primary

Development and publishing of high-end interactive entertainment for major gaming consoles and personal computers. This segment focuses on core gaming experiences, including action, sports, and role-playing genres delivered via physical and digital channels.

Products

Rockstar Games, 2K, Grand Theft Auto, NBA 2K, Red Dead Redemption, BioShock, Borderlands, Sid Meier’s Civilization

Customers

Hardcore gamers, Mid-core gamers, Sports enthusiasts

Mobile and Casual Gaming

major

Focuses on the development and operation of mobile-first titles, including social casino, casual, and hyper-casual games. This segment utilizes free-to-play models and live services to engage a broad demographic of mobile users.

Products

Zynga, Words With Friends, Empires & Puzzles, Toon Blast, Toy Blast

Customers

Casual gamers, Mobile users, Social gamers

Segment Financials

P C And Other Products — Total net revenue

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Console — Total net revenue

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Physical Retail And Other — Total net revenue

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Mobile — Total net revenue

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Digital Online — Total net revenue

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Business Overview

Competitive Position

A leading global publisher with a dominant position in the action and sports genres, supported by some of the industry's most valuable intellectual property.

Geographies

Global, North America, Europe, Asia

Customer Segments

Retail consumers, Mobile gamers, Console owners

Upstream Dependencies

Semiconductor manufacturers, Software development tool providers, Cloud infrastructure providers, Licensed sports leagues

Downstream Customers

Digital storefronts, Retailers, End-user consumers

Take-Two Interactive Software logo

Take-Two Interactive Software FAQ

Common questions about Take-Two Interactive Software

Take-Two Interactive is a global developer, publisher, and marketer of interactive entertainment, operating through several major internal labels. The company creates high-quality software content across multiple genres for consoles, PC, and mobile platforms, leveraging a portfolio of primarily internally-owned intellectual property. Its value proposition centers on delivering deeply engaging gameplay experiences through advanced technology and compelling storytelling.

Take-Two Interactive Software (TTWO) has a market capitalization of $42.0B and trades on NASDAQ.

Take-Two Interactive Software generated $6.6B in trailing twelve-month revenue with a net loss of $4.0B, representing a net margin of -60.5%. Gross margin stands at 56.0%, with free cash flow of $214.7M. These figures are based on the Q4 2025 filing.

Take-Two Interactive Software's key competitors include Electronic Arts, Activision Blizzard. These companies compete in similar markets and product categories.

Take-Two Interactive Software has approximately 12,371 employees.