Electronic Arts Reportable Segment — Marketing and sales decreased by 29.4% to $240.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 9.1%, from $220.00M to $240.00M. Over 3 years (FY 2023 to FY 2026), Reportable Segment — Marketing and sales shows an upward trend with a 5.2% CAGR.
An increase often signals a push for new user growth or major product launches, while a decrease may indicate a focus on organic growth or reduced marketing efficiency.
Reflects the costs associated with advertising, user acquisition, promotional campaigns, and sales force operations for...
Comparable to sales and marketing (S&M) expenses across the consumer software and digital services sector.
ea_segment_reportable_segment_marketing_and_sales| Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $229.75M | $229.75M | $229.75M | $229.75M | $241.75M | $241.75M | $241.75M | $241.75M | $193.00M | $256.00M | $237.00M | $220.00M | $202.00M | $289.00M | $340.00M | $240.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +5.2% | +0.0% | +0.0% | +0.0% | -20.2% | +32.6% | -7.4% | -7.2% | -8.2% | +43.1% | +17.6% | -29.4% |
| YoY Change | — | — | — | — | +5.2% | +5.2% | +5.2% | +5.2% | -20.2% | +5.9% | -2.0% | -9.0% | +4.7% | +12.9% | +43.5% | +9.1% |