Discontinued — last reported Q4 '19
An increase indicates strong player engagement and successful monetization of long-term digital ecosystems, while a decrease may signal declining player retention or reduced interest in live service content.
This metric represents the total revenue generated from live services, including recurring revenue from digital content,...
Comparable to 'Live Services' or 'Digital Content' revenue streams at major gaming publishers like Activision Blizzard, Take-Two Interactive, or Ubisoft.
ea_segment_service_revenues