Take-Two Interactive Software Service and other (over time) — Net revenue remained flat by 0.0% to $615.40M in Q1 2022 compared to the prior quarter. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase indicates growing player engagement with live service models and successful long-term monetization of the game portfolio, while a decrease may suggest declining player retention or a shift in content release cycles.
This metric represents the net revenue recognized over time from recurring service-based offerings, including live servi...
Comparable to 'Live Services' or 'Recurring Revenue' metrics reported by major video game publishers like Electronic Arts, Activision Blizzard, or Ubisoft.
ttwo_segment_service_and_other_over_time_net_revenue| FY'22 | |
|---|---|
| Value | $2.46B |