Products & Services · Net revenue

Service and other (over time) — Net revenue

Take-Two Interactive Software Service and other (over time) — Net revenue remained flat by 0.0% to $615.40M in Q1 2022 compared to the prior quarter. This decline may warrant attention — for this metric, higher values are generally preferred.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityModerate
Rolls up toTotal Revenue

How to read this metric

An increase indicates growing player engagement with live service models and successful long-term monetization of the game portfolio, while a decrease may suggest declining player retention or a shift in content release cycles.

Detailed definition

This metric represents the net revenue recognized over time from recurring service-based offerings, including live servi...

Peer comparison

Comparable to 'Live Services' or 'Recurring Revenue' metrics reported by major video game publishers like Electronic Arts, Activision Blizzard, or Ubisoft.

Metric ID: ttwo_segment_service_and_other_over_time_net_revenue

Historical Data

1 years
 FY'22
Value$2.46B

Frequently Asked Questions

What is Take-Two Interactive Software's service and other (over time) — net revenue?
Take-Two Interactive Software (TTWO) reported service and other (over time) — net revenue of $615.40M in Q1 2022.
What does service and other (over time) — net revenue mean?
Revenue earned over time from ongoing digital services, subscriptions, and live game content.