Flutter Entertainment U.S. — Sales & Marketing decreased by 9.5% to $379.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 1.3%, from $374.00M to $379.00M. Over 3 years (FY 2022 to FY 2025), U.S. — Sales & Marketing shows an upward trend with a 4.9% CAGR.
High spending is necessary for growth, but excessive spending relative to revenue growth may indicate diminishing returns on acquisition.
Expenditures focused on customer acquisition, brand awareness, and promotional incentives such as sign-up bonuses and fr...
Highly comparable across the industry as a primary metric for evaluating customer acquisition costs (CAC).
flut_segment_u_s_selling_and_marketing_expense| Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $285.50M | $285.50M | $285.50M | $285.50M | $287.50M | $287.50M | $287.50M | $287.50M | $422.00M | $253.00M | $277.00M | $326.00M | $374.00M | $219.00M | $307.00M | $419.00M | $379.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +0.7% | +0.0% | +0.0% | +0.0% | +46.8% | -40.0% | +9.5% | +17.7% | +14.7% | -41.4% | +40.2% | +36.5% | -9.5% |
| YoY Change | — | — | — | — | +0.7% | +0.7% | +0.7% | +0.7% | +46.8% | -12.0% | -3.7% | +13.4% | -11.4% | -13.4% | +10.8% | +28.5% | +1.3% |