Playstudios MYPS Advertising (point in time) — Net revenue
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Where this comes from
Reported directly by Playstudios in its filing.
Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.
The official record: Playstudios’s 10-Q, filed May 11, 2026, on SEC EDGAR. View the filing →
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Questions, answered.
- What is Playstudios's advertising (point in time) — net revenue?
- Playstudios (MYPS) reported advertising (point in time) — net revenue of $13.16M in Q1 2026.
- How has Playstudios's advertising (point in time) — net revenue changed year-over-year?
- Playstudios's advertising (point in time) — net revenue increased by 10.9% year-over-year, from $11.86M to $13.16M.
- What is the long-term trend for Playstudios's advertising (point in time) — net revenue?
- Over 4 years (2021 to 2025), Playstudios's advertising (point in time) — net revenue has grown at a 60.1% compound annual growth rate (CAGR), from $6.96M to $45.71M.
- What does advertising (point in time) — net revenue mean?
- This metric represents the total revenue generated from advertising services provided within the company's gaming applications. It captures income derived from displaying third-party advertisements to users, reflecting the monetization efficiency of the non-paying or ad-supported player base. This figure serves as a key indicator of the company's ability to leverage its active user engagement to create a secondary revenue stream outside of direct in-game purchases.