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Playstudios MYPS Advertising (point in time) — Net revenue

Other product segments

Virtual currency (point in time or over time)
$45.25M-11.0%

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Other financials

Income statement

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Revenue$58.4M-6.9%
Gross profit$46.4M-1.2%
Operating income-$13.3M-385%
Net income-$10.7M-271%
EPS (diluted)-$0.08-300%

Balance sheet

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Cash & equivalents$104.3M-3.2%
Total debt$6.9M-23.5%
Total equity$219.3M-10.1%
Total assets$282.4M-10.0%

Cash flow

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Operating cash flow$3.7M+12.7%
CapEx$66.0K-44.1%
Free cash flow$3.7M+14.8%

Valuation

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Market cap$64.23M-61.6%
Enterprise value-$33.16M-152%
P/S0.3×-0.4×

Profitability

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Gross margin76.7%+2.1pp
Operating margin-14.9%+3.9pp
Net margin-15.8%+10.4pp
FCF margin11.2%-3.9pp

Returns & leverage

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Return on equity-15.7%+8.5pp
Debt / equity0.0×
Current ratio-0.6×

Where this comes from

Reported directly by Playstudios in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Playstudios’s 10-Q, filed May 11, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Playstudios's advertising (point in time) — net revenue?
Playstudios (MYPS) reported advertising (point in time) — net revenue of $13.16M in Q1 2026.
How has Playstudios's advertising (point in time) — net revenue changed year-over-year?
Playstudios's advertising (point in time) — net revenue increased by 10.9% year-over-year, from $11.86M to $13.16M.
What is the long-term trend for Playstudios's advertising (point in time) — net revenue?
Over 4 years (2021 to 2025), Playstudios's advertising (point in time) — net revenue has grown at a 60.1% compound annual growth rate (CAGR), from $6.96M to $45.71M.
What does advertising (point in time) — net revenue mean?
This metric represents the total revenue generated from advertising services provided within the company's gaming applications. It captures income derived from displaying third-party advertisements to users, reflecting the monetization efficiency of the non-paying or ad-supported player base. This figure serves as a key indicator of the company's ability to leverage its active user engagement to create a secondary revenue stream outside of direct in-game purchases.