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Total Cost of Revenue at other companies

Electronic Arts logo
Electronic ArtsEA
$364M-1.1%
Microsoft logo
MicrosoftMSFT
$26.83B+22.4%
Playtika Holding Corp. logo
Playtika Holding Corp.PLTK
$192.2M-2.6%
Dave & Buster's Entertainment logo
Dave & Buster's EntertainmentPLAY
$79.8M-2.8%
GameStop logo
GameStopGME
$495M+3.2%
Ziff Davis logo
Ziff DavisZD
$44.32M+9.7%

Other financials

Income statement

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Revenue$1.7B+6.1%
Gross profit$938.7M+16.9%
Operating income-$38.7M+70.7%
Net income-$59.5M+98.4%
EPS (diluted)-$0.32+98.5%

Balance sheet

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Cash & equivalents$1.5B-0.9%
Total debt$3.0B-28.0%
Total equity$3.5B+64.2%
Total assets$9.4B+2.2%

Cash flow

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Operating cash flow$235.4M
CapEx$36.8M-32.0%
Free cash flow$198.6M

Valuation

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Market cap$44.32B-0.4%
Enterprise value$45.74B-1.5%
P/S6.7×-1.0×

Profitability

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Gross margin57.2%+2.9pp
Operating margin-59.3%-1.6pp
Net margin-4.5%-2.2pp
FCF margin6.9%

Returns & leverage

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Return on equity-10.6%-5.0pp
Debt / equity0.8×-1.1×
Current ratio1.2×+0.5×

Where this comes from

Reported directly by Take-Two Interactive Software in its filing.

Tagged under the XBRL concept us-gaap:CostOfRevenue.

The official record: Take-Two Interactive Software’s 10-K, filed May 22, 2026, on SEC EDGAR. View the filing →

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Questions, answered.

What is Take-Two Interactive Software's total cost of revenue?
Take-Two Interactive Software (TTWO) reported total cost of revenue of $741.1M in Q1 2026.
How has Take-Two Interactive Software's total cost of revenue changed year-over-year?
Take-Two Interactive Software's total cost of revenue decreased by 4.9% year-over-year, from $779.2M to $741.1M.
What is the long-term trend for Take-Two Interactive Software's total cost of revenue?
Over 4 years (2022 to 2026), Take-Two Interactive Software's total cost of revenue has grown at a 16.7% compound annual growth rate (CAGR), from $1.54B to $2.85B.
What does total cost of revenue mean?
The aggregate of all direct costs attributable to producing goods and delivering services that generated the company's revenue, including materials, labor, and overhead.