Electronic Arts Packaged goods — Net revenue decreased by 5.8% to $81.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 15.7%, from $70.00M to $81.00M. Over 4 years (FY 2022 to FY 2026), Packaged goods — Net revenue shows a downward trend with a -11.3% CAGR.
An increase suggests sustained demand for physical media or successful retail-focused product launches, while a decrease reflects the ongoing industry-wide transition toward digital-first distribution models.
This metric represents the total net revenue generated from the sale of physical video game software units distributed t...
Peer companies in the gaming industry report this as 'Physical' or 'Retail' revenue, which is generally declining across the sector as digital storefronts gain market share.
ea_segment_packaged_goods_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $89.00M | $280.00M | $216.00M | $126.00M | $104.00M | $274.00M | $199.00M | $98.00M | $142.00M | $275.00M | $187.00M | $68.00M | $60.00M | $241.00M | $153.00M | $70.00M | $56.00M | $217.00M | $86.00M | $81.00M |
| QoQ Change | — | +214.6% | -22.9% | -41.7% | -17.5% | +163.5% | -27.4% | -50.8% | +44.9% | +93.7% | -32.0% | -63.6% | -11.8% | +301.7% | -36.5% | -54.2% | -20.0% | +287.5% | -60.4% | -5.8% |
| YoY Change | — | — | — | — | +16.9% | -2.1% | -7.9% | -22.2% | +36.5% | +0.4% | -6.0% | -30.6% | -57.7% | -12.4% | -18.2% | +2.9% | -6.7% | -10.0% | -43.8% | +15.7% |