Take-Two Interactive Software Physical Retail And Other — Total net revenue decreased by 44.9% to $44.50M in Q4 2025 compared to the prior quarter. Year-over-year, this metric declined by 9.4%, from $49.10M to $44.50M. Over 3 years (FY 2022 to FY 2025), Physical Retail And Other — Total net revenue shows a downward trend with a -17.2% CAGR.
An increase suggests sustained demand for physical media or successful retail partnerships, while a decrease typically reflects the industry-wide secular shift toward digital downloads and subscription-based gaming services.
This metric represents the total net revenue generated from the sale of physical game discs, cartridges, and other tangi...
Peers like Electronic Arts or Ubisoft report similar figures under physical or packaged goods revenue, which generally show a long-term downward trend as digital distribution becomes the dominant revenue driver.
ttwo_segment_physical_retail_and_other_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $72.54M | $79.10M | $107.54M | $96.67M | $64.60M | $74.30M | $71.10M | $54.20M | $44.70M | $59.50M | $69.00M | $64.20M | $42.70M | $53.10M | $49.10M | $56.90M | $27.20M | $80.70M | $44.50M |
| QoQ Change | — | +9.0% | +35.9% | -10.1% | -33.2% | +15.0% | -4.3% | -23.8% | -17.5% | +33.1% | +16.0% | -7.0% | -33.5% | +24.4% | -7.5% | +15.9% | -52.2% | +196.7% | -44.9% |
| YoY Change | — | — | — | — | -10.9% | -6.1% | -33.9% | -43.9% | -30.8% | -19.9% | -3.0% | +18.5% | -4.5% | -10.8% | -28.8% | -11.4% | -36.3% | +52.0% | -9.4% |