Products & Services · Total net revenue

Physical Retail And Other — Total net revenue

Take-Two Interactive Software Physical Retail And Other — Total net revenue decreased by 44.9% to $44.50M in Q4 2025 compared to the prior quarter. Year-over-year, this metric declined by 9.4%, from $49.10M to $44.50M. Over 3 years (FY 2022 to FY 2025), Physical Retail And Other — Total net revenue shows a downward trend with a -17.2% CAGR.

Analysis

StatementSegment
CategoryMarket Position
SignalContext dependent
VolatilityModerate
First reportedQ2 2016
Last reportedQ4 2025
Rolls up toTotal Revenue

How to read this metric

An increase suggests sustained demand for physical media or successful retail partnerships, while a decrease typically reflects the industry-wide secular shift toward digital downloads and subscription-based gaming services.

Detailed definition

This metric represents the total net revenue generated from the sale of physical game discs, cartridges, and other tangi...

Peer comparison

Peers like Electronic Arts or Ubisoft report similar figures under physical or packaged goods revenue, which generally show a long-term downward trend as digital distribution becomes the dominant revenue driver.

Metric ID: ttwo_segment_physical_retail_and_other_total_net_revenue

Historical Data

19 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25
Value$72.54M$79.10M$107.54M$96.67M$64.60M$74.30M$71.10M$54.20M$44.70M$59.50M$69.00M$64.20M$42.70M$53.10M$49.10M$56.90M$27.20M$80.70M$44.50M
QoQ Change+9.0%+35.9%-10.1%-33.2%+15.0%-4.3%-23.8%-17.5%+33.1%+16.0%-7.0%-33.5%+24.4%-7.5%+15.9%-52.2%+196.7%-44.9%
YoY Change-10.9%-6.1%-33.9%-43.9%-30.8%-19.9%-3.0%+18.5%-4.5%-10.8%-28.8%-11.4%-36.3%+52.0%-9.4%
Range$27.20M$107.54M
CAGR-10.3%
Avg YoY Growth-11.9%
Median YoY Growth-10.9%

Frequently Asked Questions

What is Take-Two Interactive Software's physical retail and other — total net revenue?
Take-Two Interactive Software (TTWO) reported physical retail and other — total net revenue of $44.50M in Q4 2025.
How has Take-Two Interactive Software's physical retail and other — total net revenue changed year-over-year?
Take-Two Interactive Software's physical retail and other — total net revenue decreased by 9.4% year-over-year, from $49.10M to $44.50M.
What is the long-term trend for Take-Two Interactive Software's physical retail and other — total net revenue?
Over 3 years (2022 to 2025), Take-Two Interactive Software's physical retail and other — total net revenue has grown at a -17.2% compound annual growth rate (CAGR), from $355.84M to $201.80M.
What does physical retail and other — total net revenue mean?
Total revenue earned from selling physical video game copies and related non-digital products.