Electronic Arts EA Business Segments
| TTM Q4 '26 | TTM Q3 '26 | TTM Q2 '26 | TTM Q1 '26 | TTM Q4 '25 | ||
|---|---|---|---|---|---|---|
| Net revenue by Business | ||||||
| Full game downloads | $1.71B+10.4% | $1.55B+6.9% | $1.45B-4.9% | $1.52B+2.9% | $1.48B+7.4% | |
| Live services and other | $5.38B+1.0% | $5.33B-0.3% | $5.35B-1.6% | $5.43B-0.5% | $5.46B+0.2% | |
| Packaged goods | $440M+2.6% | $429M-13.5% | $496M-4.6% | $520M-0.8% | $524M+0.4% | |
| Net revenue by Geography | ||||||
| International | $4.5B+3.4% | $4.35B+0.8% | $4.31B-1.3% | $4.37B-0.3% | $4.39B+0.1% | |
| North America | $3.03B+2.6% | $2.96B-0.6% | $2.98B-4.2% | $3.1B+0.8% | $3.08B+3.8% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Electronic Arts break its business down?
- Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
- Where does Electronic Arts's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
