Flutter Entertainment FLUT Business Segments
| FY'25 | FY'24 | FY'23 | ||
|---|---|---|---|---|
| Revenue by Business | ||||
| International | $9.42B+14.1% | $8.25B— | —— | |
| U.S. | $6.77B+18.1% | $5.73B— | —— | |
| Reportable segment Adjusted EBITDA by Business | ||||
| International | $2.2B+6.6% | $2.07B— | —— | |
| U.S. | $922M+81.9% | $507M— | —— | |
| Cost of Revenue by Business | ||||
| International | $4.41B+23.4% | $3.57B+11.0% | $3.22B+238% | |
| U.S. | $3.96B+18.0% | $3.35B+32.3% | $2.53B+41.8% | |
| Sales & Marketing by Business | ||||
| International | $1.52B+9.0% | $1.39B+9.6% | $1.27B+163% | |
| U.S. | $1.32B+3.2% | $1.28B+11.1% | $1.15B+0.7% | |
| Research and Development Expense by Business | ||||
| International | $410M+1.7% | $403M+2.5% | $393M+134% | |
| U.S. | $344M+27.4% | $270M+37.8% | $196M+81.5% | |
| Depreciation and amortization excluding amortization of acquired intangibles by Business | ||||
| International | $503M+31.7% | $382M+9.1% | $350M+192% | |
| U.S. | $121M+16.3% | $104M+6.1% | $98M+69.0% | |
| General and Administrative Expense by Business | ||||
| International | $878M+7.5% | $817M+21.4% | $673M+225% | |
| U.S. | $427M+9.5% | $390M+33.6% | $292M+21.2% | |
| Depreciation And Amortization Expense And Share-Based Compensation Expense by Business | ||||
| International | $591M+29.9% | $455M+10.7% | $411M+131% | |
| U.S. | $240M+20.6% | $199M-0.5% | $200M+42.9% | |
| Share-based compensation expense by Business | ||||
| International | $88M+20.5% | $73M+19.7% | $61M+5.2% | |
| U.S. | $119M+25.3% | $95M-6.9% | $102M+24.4% | |
| Foreign Exchange by Business | ||||
| International | $1.05B+300% | -$528M-438% | $156M— | |
| U.S. | $0— | $0— | $0— | |
| Impairment by Business | ||||
| International | $517M— | —— | —— | |
| U.S. | $0— | —— | —— | |
| Additions by Business | ||||
| International | $1.94B+1,437% | $126M+471% | -$34M— | |
| U.S. | $0-100% | $9M— | $0— | |
| Revenue by Product | ||||
| iGaming | $7.21B+27.5% | $5.65B— | —— | |
| Other | $544M-3.7% | $565M— | —— | |
| Sportsbook | $8.63B+10.3% | $7.83B— | —— | |
| Revenue by Geography | ||||
| Asia Pacific | $1.43B-7.7% | $1.55B-3.3% | $1.6B— | |
| Australia | $1.32B-5.9% | $1.4B— | —— | |
| Central and Eastern Europe | $604M+13.7% | $531M+85.7% | $286M— | |
| Ireland | $303M-0.3% | $304M— | —— | |
| Italy | $2.53B+70.6% | $1.48B— | —— | |
| Other regions | $864M-5.2% | $911M-5.1% | $960M— | |
| Southern Europe and Africa | $2.75B+72.4% | $1.59B+11.4% | $1.43B— | |
| UKI | $3.55B-1.4% | $3.6B— | —— | |
| UNITED KINGDOM | $3.2B-2.5% | $3.28B— | —— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Flutter Entertainment break its business down?
- Flutter Entertainment (FLUT) reports revenue by business across 2 parts — International and U.S.. Each is extracted from the segment footnotes and tracked over time.
- Where does Flutter Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Flutter Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
