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Flutter Entertainment FLUT Business Segments

FY'25FY'24FY'23
Revenue by Business
International$9.42B+14.1%$8.25B
U.S.$6.77B+18.1%$5.73B
Reportable segment Adjusted EBITDA by Business
International$2.2B+6.6%$2.07B
U.S.$922M+81.9%$507M
Cost of Revenue by Business
International$4.41B+23.4%$3.57B+11.0%$3.22B+238%
U.S.$3.96B+18.0%$3.35B+32.3%$2.53B+41.8%
Sales & Marketing by Business
International$1.52B+9.0%$1.39B+9.6%$1.27B+163%
U.S.$1.32B+3.2%$1.28B+11.1%$1.15B+0.7%
Research and Development Expense by Business
International$410M+1.7%$403M+2.5%$393M+134%
U.S.$344M+27.4%$270M+37.8%$196M+81.5%
Depreciation and amortization excluding amortization of acquired intangibles by Business
International$503M+31.7%$382M+9.1%$350M+192%
U.S.$121M+16.3%$104M+6.1%$98M+69.0%
General and Administrative Expense by Business
International$878M+7.5%$817M+21.4%$673M+225%
U.S.$427M+9.5%$390M+33.6%$292M+21.2%
Depreciation And Amortization Expense And Share-Based Compensation Expense by Business
International$591M+29.9%$455M+10.7%$411M+131%
U.S.$240M+20.6%$199M-0.5%$200M+42.9%
Share-based compensation expense by Business
International$88M+20.5%$73M+19.7%$61M+5.2%
U.S.$119M+25.3%$95M-6.9%$102M+24.4%
Foreign Exchange by Business
International$1.05B+300%-$528M-438%$156M
U.S.$0$0$0
Impairment by Business
International$517M
U.S.$0
Additions by Business
International$1.94B+1,437%$126M+471%-$34M
U.S.$0-100%$9M$0
Revenue by Product
iGaming$7.21B+27.5%$5.65B
Other$544M-3.7%$565M
Sportsbook$8.63B+10.3%$7.83B
Revenue by Geography
Asia Pacific$1.43B-7.7%$1.55B-3.3%$1.6B
Australia$1.32B-5.9%$1.4B
Central and Eastern Europe$604M+13.7%$531M+85.7%$286M
Ireland$303M-0.3%$304M
Italy$2.53B+70.6%$1.48B
Other regions$864M-5.2%$911M-5.1%$960M
Southern Europe and Africa$2.75B+72.4%$1.59B+11.4%$1.43B
UKI$3.55B-1.4%$3.6B
UNITED KINGDOM$3.2B-2.5%$3.28B

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Questions, answered.

How does Flutter Entertainment break its business down?
Flutter Entertainment (FLUT) reports revenue by business across 2 parts — International and U.S.. Each is extracted from the segment footnotes and tracked over time.
Where does Flutter Entertainment's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Flutter Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.