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Flutter Entertainment FLUT Business Segments

Q1 '26Q4 '25Q3 '25Q2 '25Q1 '25
Revenue by Business
International$2.54B+27.1%$2.6B+19.0%$2.43B+21.4%$2.4B+15.0%$2B+0.6%
U.S.$1.69B+3.7%$2.07B+29.4%$1.33B+7.7%$1.74B+16.3%$1.63B+16.4%
Reportable segment Adjusted EBITDA by Business
International$587M+13.3%$588M+5.6%$505M+9.5%$591M+13.0%$518M-1.1%
U.S.$119M-26.1%$310M+90.2%$51M-12.1%$400M+53.8%$161M+519%
Cost of Revenue by Business
International$1.24B+41.4%$1.25B+37.2%$1.17B+29.6%$1.1B+23.5%$880M+2.1%
U.S.$1.04B+9.1%$1.21B+27.9%$824M+11.8%$968M+15.4%$956M+14.8%
Sales & Marketing by Business
International$376M+21.7%$422M+13.4%$413M+19.0%$376M+5.0%$309M-2.5%
U.S.$379M+1.3%$419M+28.5%$307M+10.8%$219M-13.4%$374M-11.4%
Research and Development Expense by Business
International$120M+26.3%$99M+6.5%$109M+3.8%$107M+0.9%$95M-4.0%
U.S.$89M+8.5%$88M+25.7%$88M+22.2%$86M+17.8%$82M+49.1%
Depreciation and amortization excluding amortization of acquired intangibles by Business
International$152M+58.3%$145M+43.6%$144M+53.2%$118M+26.9%$96M+2.1%
U.S.$36M+24.1%$31M+10.7%$31M+14.8%$30M+25.0%$29M+16.0%
General and Administrative Expense by Business
International$214M+8.6%$232M-5.3%$231M+25.5%$218M+7.4%$197M+6.5%
U.S.$133M+43.0%$118M+9.3%$98M-7.5%$118M+15.7%$93M+25.7%
Depreciation And Amortization Expense And Share-Based Compensation Expense by Business
International$161M+41.2%$166M+44.3%$169M+48.2%$142M+22.4%$114M+3.6%
U.S.$64M+12.3%$57M+7.5%$63M+23.5%$63M+23.5%$57M+29.5%
Share-based compensation expense by Business
International$9M-50.0%$21M+50.0%$25M+25.0%$24M+4.3%$18M+12.5%
U.S.$28M0.0%$26M+4.0%$32M+33.3%$33M+22.2%$28M+47.4%
Revenue by Product
iGaming$1.95B+28.1%$2.01B+31.9%$1.9B+34.6%$1.78B+31.1%$1.52B+11.6%
Other$133M+3.1%$133M+3.1%$130M+1.6%$152M-5.6%$129M-12.2%
Sportsbook$2.22B+10.3%$2.59B+21.3%$1.77B+3.3%$2.26B+7.8%$2.01B+6.8%
Revenue by Geography
Asia Pacific$305M-2.6%$350M-10.5%$363M-12.1%$402M+4.4%$313M-12.6%
Australia$304M+12.2%$350M+0.6%$336M-9.4%$358M+2.6%$271M-17.6%
Central and Eastern Europe$160M+14.3%$175M+17.4%$151M+14.4%$138M+7.8%$140M+14.8%
Ireland$78M+4.0%$78M-1.3%$73M+1.4%$77M+1.3%$75M-2.6%
Italy$841M+108%$831M+107%$694M+101%$602M+62.3%$405M+11.0%
Other regions$162M-21.7%$209M-5.0%$229M+4.1%$219M-6.8%$207M-12.3%
Southern Europe and Africa$940M+110%$898M+105%$743M+101%$657M+68.5%$448M+13.7%
UKI$900M+2.0%$876M-9.1%$853M+0.8%$936M+0.9%$882M+2.4%
UNITED KINGDOM$804M+0.6%$783M-11.4%$767M+0.3%$849M+0.1%$799M+2.2%

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Questions, answered.

How does Flutter Entertainment break its business down?
Flutter Entertainment (FLUT) reports revenue by business across 2 parts — International and U.S.. Each is extracted from the segment footnotes and tracked over time.
Where does Flutter Entertainment's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Flutter Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.