GameStop GME Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net Sales by Business | ||||||
| Australia | $99.6M-38.4% | $161.7M+46.7% | $110.2M-21.8% | $140.9M+72.0% | $81.9M-44.7% | |
| Europe | $84.6M-45.1% | $154.1M+64.3% | $93.8M-12.1% | $106.7M+42.6% | $74.8M-61.8% | |
| United States | $651.1M-17.4% | $788.5M+27.8% | $617M-14.8% | $724.6M+34.8% | $537.5M-37.6% | |
| Operating income (loss) by Business | ||||||
| Australia | $0-100% | $7.5M+314% | -$3.5M-158% | $6M+211% | -$5.4M— | |
| Europe | -$1.3M+40.9% | -$2.2M+80.4% | -$11.2M-239% | -$3.3M+80.4% | -$16.8M-200% | |
| United States | $144.6M+11.3% | $129.9M+132% | $56M-12.1% | $63.7M+89.6% | $33.6M-55.8% | |
| Gross Profit by Business | ||||||
| Australia | $34.3M-36.2% | $53.8M+48.6% | $36.2M-13.4% | $41.8M+55.4% | $26.9M-39.4% | |
| Europe | $23.7M-35.9% | $37M+37.0% | $27M+3.8% | $26M+18.2% | $22M-45.8% | |
| United States | $282.3M-4.6% | $296M+40.8% | $210.2M-2.4% | $215.3M+11.0% | $193.9M-25.4% | |
| Other by Business | ||||||
| Australia | $7.2M-5.3% | $7.6M+10.1% | $6.9M-4.2% | $7.2M+26.3% | $5.7M— | |
| Europe | $3.6M+157% | $1.4M-48.1% | $2.7M-41.3% | $4.6M+675% | -$800K-105% | |
| United States | $25.5M-37.7% | $40.9M+63.6% | $25M+11.6% | $22.4M-22.0% | $28.7M-18.2% | |
| Selling, general and administrative expenses by Business | ||||||
| Australia | $34M-22.7% | $44M+18.9% | $37M+3.4% | $35.8M+10.8% | $32.3M-12.2% | |
| Europe | $29.9M-9.1% | $32.9M+8.9% | $30.2M-3.8% | $31.4M+45.4% | $21.6M-53.5% | |
| United States | $137.7M-16.5% | $165M+7.0% | $154.2M+1.7% | $151.6M-5.4% | $160.3M-12.1% | |
| Cost of Sales by Business | ||||||
| Australia | $65.3M-39.5% | $107.9M+45.8% | $74M-25.3% | $99.1M+80.2% | $55M-47.0% | |
| Europe | $60.9M-48.0% | $117.1M+75.3% | $66.8M-17.2% | $80.7M+52.8% | $52.8M-65.9% | |
| United States | $368.8M-25.1% | $492.5M+21.1% | $406.8M-20.1% | $509.3M+48.2% | $343.6M-42.8% | |
| Property and equipment, net of accumulated depreciation of $492.6, $572.5 and $488.2, respectively by Business | ||||||
| Australia | $16.1M+2.5% | $15.7M-3.7% | $16.3M-1.2% | $16.5M-1.2% | $16.7M+2.5% | |
| Europe | $0— | $0— | $0— | $0— | $0-100% | |
| United States | $35.8M+9.8% | $32.6M-6.6% | $34.9M-2.5% | $35.8M-4.5% | $37.5M-4.8% | |
| Store related by Business | ||||||
| Australia | $26.8M-26.4% | $36.4M+20.9% | $30.1M+5.2% | $28.6M+7.5% | $26.6M-30.4% | |
| Europe | $26.3M-16.5% | $31.5M+14.5% | $27.5M+2.6% | $26.8M+19.6% | $22.4M-27.5% | |
| United States | $112.2M-9.6% | $124.1M-3.9% | $129.2M0.0% | $129.2M-1.8% | $131.6M-10.7% | |
| Asset impairments by Business | ||||||
| Australia | $300K-87.0% | $2.3M-14.8% | $2.7M— | $0— | $0— | |
| Europe | -$4.9M-178% | $6.3M-21.3% | $8M+481% | -$2.1M-112% | $17.2M— | |
| United States | $0-100% | $1.1M— | $0— | $0— | $0-100% | |
| CapEx by Business | ||||||
| Australia | $1.1M— | —— | $1.7M+13.3% | $1.5M+50.0% | $1M— | |
| Europe | $0— | —— | $0— | $0-100% | $600K— | |
| United States | $3.4M— | —— | —— | —— | $1.2M— | |
| Total Net sales by Product | ||||||
| Collectibles | $348.9M-4.4% | $365M+42.5% | $256.1M+12.5% | $227.6M+7.6% | $211.5M-21.8% | |
| Hardware and accessories | $333.7M— | —— | $367.4M-37.9% | $592.1M+71.5% | $345.3M— | |
| Software | $152.7M-25.0% | $203.7M+3.1% | $197.5M+29.5% | $152.5M-13.2% | $175.6M-38.6% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does GameStop break its business down?
- GameStop (GME) reports net sales by business across 3 parts — Australia, Europe and United States. Each is extracted from the segment footnotes and tracked over time.
- Where does GameStop's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in GameStop's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
