GameStop GME Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Net Sales by Business | ||||||
| Australia | $99.6M+21.6% | $161.7M+9.1% | $110.2M+23.3% | $140.9M+60.5% | $81.9M+2.9% | |
| Europe | $84.6M+13.1% | $154.1M-21.2% | $93.8M-45.7% | $106.7M-16.1% | $74.8M-47.4% | |
| United States | $651.1M+21.1% | $788.5M-8.4% | $617M+11.8% | $724.6M+32.8% | $537.5M-12.9% | |
| Operating income (loss) by Business | ||||||
| Australia | $0+100% | $7.5M— | -$3.5M+36.4% | $6M+202% | -$5.4M+33.3% | |
| Europe | -$1.3M+92.3% | -$2.2M+60.7% | -$11.2M-19.1% | -$3.3M+68.3% | -$16.8M-32.3% | |
| United States | $144.6M+330% | $129.9M+70.7% | $56M+464% | $63.7M+4,347% | $33.6M+233% | |
| Gross Profit by Business | ||||||
| Australia | $34.3M+27.5% | $53.8M+21.2% | $36.2M+27.0% | $41.8M+47.7% | $26.9M+2.7% | |
| Europe | $23.7M+7.7% | $37M-8.9% | $27M-42.6% | $26M-28.2% | $22M-42.9% | |
| United States | $282.3M+45.6% | $296M+13.9% | $210.2M+23.9% | $215.3M+23.7% | $193.9M+14.9% | |
| Other by Business | ||||||
| Australia | $7.2M+26.3% | $7.6M— | $6.9M+11.3% | $7.2M+18.0% | $5.7M-6.6% | |
| Europe | $3.6M+550% | $1.4M-91.0% | $2.7M-30.8% | $4.6M+53.3% | -$800K-112% | |
| United States | $25.5M-11.1% | $40.9M+16.5% | $25M+14.7% | $22.4M-2.2% | $28.7M+10.8% | |
| Selling, general and administrative expenses by Business | ||||||
| Australia | $34M+5.3% | $44M+19.6% | $37M+8.8% | $35.8M+4.7% | $32.3M-5.8% | |
| Europe | $29.9M+38.4% | $32.9M-29.2% | $30.2M-36.8% | $31.4M-32.6% | $21.6M-57.8% | |
| United States | $137.7M-14.1% | $165M-9.5% | $154.2M-16.7% | $151.6M-13.7% | $160.3M-17.4% | |
| Cost of Sales by Business | ||||||
| Australia | $65.3M+18.7% | $107.9M+3.9% | $74M+21.5% | $99.1M+66.6% | $55M+3.0% | |
| Europe | $60.9M+15.3% | $117.1M-24.5% | $66.8M-46.9% | $80.7M-11.3% | $52.8M-49.1% | |
| United States | $368.8M+7.3% | $492.5M-18.1% | $406.8M+6.5% | $509.3M+37.1% | $343.6M-23.4% | |
| Property and equipment, net of accumulated depreciation of $492.6, $572.5 and $488.2, respectively by Business | ||||||
| Australia | $16.1M-3.6% | $15.7M-3.7% | $16.3M-8.9% | $16.5M-10.8% | $16.7M-14.8% | |
| Europe | $0— | $0-100% | $0-100% | $0-100% | $0-100% | |
| United States | $35.8M-4.5% | $32.6M-17.3% | $34.9M-10.5% | $35.8M-15.8% | $37.5M-16.5% | |
| Store related by Business | ||||||
| Australia | $26.8M+0.8% | $36.4M-4.7% | $30.1M+8.3% | $28.6M+1.8% | $26.6M-5.7% | |
| Europe | $26.3M+17.4% | $31.5M+1.9% | $27.5M-37.4% | $26.8M-38.5% | $22.4M-49.5% | |
| United States | $112.2M-14.7% | $124.1M-15.8% | $129.2M-20.9% | $129.2M-15.4% | $131.6M-21.8% | |
| Asset impairments by Business | ||||||
| Australia | $300K— | $2.3M— | $2.7M— | $0— | $0— | |
| Europe | -$4.9M-128% | $6.3M— | $8M-7.0% | -$2.1M— | $17.2M— | |
| United States | $0— | $1.1M-21.4% | $0— | $0— | $0— | |
| CapEx by Business | ||||||
| Australia | $1.1M+10.0% | —— | $1.7M+54.5% | $1.5M+114% | $1M-16.7% | |
| Europe | $0-100% | —— | $0-100% | $0-100% | $600K+20.0% | |
| United States | $3.4M+183% | —— | —— | —— | $1.2M— | |
| Total Net sales by Product | ||||||
| Collectibles | $348.9M+65.0% | $365M+34.9% | $256.1M+49.7% | $227.6M+63.3% | $211.5M+54.6% | |
| Hardware and accessories | $333.7M-3.4% | —— | $367.4M-12.0% | $592.1M+31.2% | $345.3M-31.7% | |
| Software | $152.7M-13.0% | $203.7M-28.8% | $197.5M-27.3% | $152.5M-26.6% | $175.6M-26.7% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does GameStop break its business down?
- GameStop (GME) reports net sales by business across 3 parts — Australia, Europe and United States. Each is extracted from the segment footnotes and tracked over time.
- Where does GameStop's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in GameStop's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
