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Hasbro HAS Partner Brands — Net revenues

Discontinued — last reported Q4 '24

Other product segments

Tabletop Gaming
$460.7M+34.0%
Digital and Licensed Gaming
$121.3M+2.5%
Family Brands
$18.6M-17.0%
Film and TV
$1.7M-60.5%

Similar metrics at other companies

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TKOConsumer Products Licensing — Revenue
$40.2M+13.4%
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SNRoyalty — Net Sales
$3.33M-30.5%
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TKOConsumer Products Licensing And Other — Revenue
$76.42M+26.2%
PSK
PSKYLicensing and other — Revenue
$1.25B+10.4%
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TKOPartnerships And Marketing — Revenue
$131.11M+5.4%
GameStop logo
GMECollectibles — Total Net sales
$348.9M+65.0%

Other financials

Income statement

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Revenue$1.0B+12.7%
Gross profit$764.1M+11.9%
Operating income$270.3M+58.3%
Net income$198.4M+101%
EPS (diluted)$1.39+98.6%

Balance sheet

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Cash & equivalents$857.1M+38.0%
Total debt$3.9B+15.3%
Total assets$5.9B-1.8%

Cash flow

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Operating cash flow$337.7M+145%
CapEx$22.2M+60.9%
Free cash flow$315.5M+154%

Valuation

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Market cap$11.99B+53.5%
Enterprise value$15.01B+43.0%
P/S2.5×+0.7×

Profitability

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Gross margin72.4%+0.1pp
Operating margin2.3%-15.2pp
Net margin-12%-1.9pp
FCF margin21.2%+4.1pp

Returns & leverage

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Return on equity21.9%
Debt / equity1.4×
Current ratio1.7×0.0×

Where this comes from

Reported directly by Hasbro in its filing.

Tagged under the XBRL concept us-gaap:RevenueFromContractWithCustomerExcludingAssessedTax.

The official record: Hasbro’s 10-K, filed February 27, 2025, on SEC EDGAR. View the filing →

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Questions, answered.

What is Hasbro's partner brands — net revenues?
Hasbro (HAS) reported partner brands — net revenues of $181M in Q4 2024.
How has Hasbro's partner brands — net revenues changed year-over-year?
Hasbro's partner brands — net revenues increased by 17.5% year-over-year, from $154M to $181M.
What is the long-term trend for Hasbro's partner brands — net revenues?
Over 2 years (2022 to 2024), Hasbro's partner brands — net revenues has grown at a -25.5% compound annual growth rate (CAGR), from $1.05B to $583.4M.
What does partner brands — net revenues mean?
Total revenue earned from selling toys and games based on licensed third-party brands.
How do you interpret partner brands — net revenues?
An increase suggests successful execution of licensing agreements and strong consumer demand for the associated entertainment franchises, while a decrease may indicate expiring licenses or declining popularity of the underlying partner brands.
How does partner brands — net revenues compare across companies?
Comparable to licensing-heavy segments in other toy and media companies, where revenue is tied to the lifecycle and popularity of external entertainment franchises.