Inspired Entertainment INSE Business Segments
| Q1 '26 | Q4 '25 | Q3 '25 | Q2 '25 | Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Interactive | $16.7M-6.2% | $17.8M+17.9% | $15.1M+11.0% | $13.6M+12.4% | $12.1M+4.3% | |
| Retail Solution | $31.8M— | —— | —— | —— | $39.6M— | |
| Virtualsports | $8.7M-7.4% | $9.4M+1.1% | $9.3M+1.1% | $9.2M+5.7% | $8.7M-13.9% | |
| Revenue by Product | ||||||
| Product Sales | $3.9M-55.7% | $8.8M+29.4% | $6.8M+4.6% | $6.5M+91.2% | $3.4M-81.4% | |
| Service | $53.3M-22.1% | $68.4M-13.9% | $79.4M+7.6% | $73.8M+29.5% | $57M-11.9% | |
| Revenue by Geography | ||||||
| GB | $34.3M-30.8% | $49.6M-21.4% | $63.1M+9.5% | $57.6M+46.2% | $39.4M-28.5% | |
| GR | $6.5M-23.5% | $8.5M+37.1% | $6.2M0.0% | $6.2M0.0% | $6.2M+17.0% | |
| Rest Of World | $16.4M-48.8% | $32M+171% | $11.8M-6.3% | $12.6M-14.9% | $14.8M-49.7% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
