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Inspired Entertainment INSE Business Segments

Q1 '26Q4 '25Q3 '25Q2 '25Q1 '25
Revenue by Business
Interactive$16.7M-6.2%$17.8M+17.9%$15.1M+11.0%$13.6M+12.4%$12.1M+4.3%
Retail Solution$31.8M$39.6M
Virtualsports$8.7M-7.4%$9.4M+1.1%$9.3M+1.1%$9.2M+5.7%$8.7M-13.9%
Revenue by Product
Product Sales$3.9M-55.7%$8.8M+29.4%$6.8M+4.6%$6.5M+91.2%$3.4M-81.4%
Service$53.3M-22.1%$68.4M-13.9%$79.4M+7.6%$73.8M+29.5%$57M-11.9%
Revenue by Geography
GB$34.3M-30.8%$49.6M-21.4%$63.1M+9.5%$57.6M+46.2%$39.4M-28.5%
GR$6.5M-23.5%$8.5M+37.1%$6.2M0.0%$6.2M0.0%$6.2M+17.0%
Rest Of World$16.4M-48.8%$32M+171%$11.8M-6.3%$12.6M-14.9%$14.8M-49.7%

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Questions, answered.

How does Inspired Entertainment break its business down?
Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
Where does Inspired Entertainment's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.