Inspired Entertainment INSE Business Segments
| FY'25 | FY'24 | FY'23 | FY'22 | ||
|---|---|---|---|---|---|
| Revenue by Business | |||||
| Interactive | $58.6M+49.1% | $39.3M+40.9% | $27.9M+28.0% | $21.8M+5.3% | |
| Virtualsports | $36.6M-19.4% | $45.4M-19.2% | $56.2M+2.7% | $54.7M+56.3% | |
| Revenue by Product | |||||
| Product Sales | $25.5M-33.9% | $38.6M-40.7% | $65.1M+75.0% | $37.2M+45.3% | |
| Service | $278.6M+7.7% | $258.7M+0.3% | $257.8M+4.5% | $246.8M+37.0% | |
| Revenue by Geography | |||||
| GB | $209.7M-3.5% | $217.2M-13.4% | $250.8M+18.6% | $211.5M+42.3% | |
| GR | $27.1M+27.2% | $21.3M-12.3% | $24.3M+7.5% | $22.6M+24.2% | |
| Rest Of World | $71.2M+25.1% | $56.9M+19.0% | $47.8M-7.2% | $51.5M+32.1% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
