Inspired Entertainment INSE Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Interactive | $63.2M+46.0% | $58.6M+49.1% | $52.4M+46.8% | $47.5M+44.8% | $43.3M+43.9% | |
| Virtualsports | $36.6M-12.2% | $36.6M-19.4% | $37.3M-22.6% | $39.2M-22.2% | $41.7M-22.5% | |
| Revenue by Product | ||||||
| Product Sales | $26M-27.6% | $25.5M-33.9% | $35M-10.9% | $32.5M-47.4% | $35.9M-43.7% | |
| Service | $274.9M+5.9% | $278.6M+7.7% | $274.9M+7.3% | $268.4M+5.7% | $259.5M+1.2% | |
| Revenue by Geography | ||||||
| GB | $204.6M-2.7% | $209.7M-3.5% | $215.2M-3.2% | $211.8M-12.6% | $210.2M-15.3% | |
| GR | $27.4M+28.0% | $27.1M+27.2% | $23.9M-1.2% | $23M-4.6% | $21.4M-13.7% | |
| Rest Of World | $72.8M+11.0% | $71.2M+25.1% | $68.6M+70.6% | $66M+51.7% | $65.6M+50.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
