Inspired Entertainment INSE Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Interactive | $63.2M+7.8% | $58.6M+11.8% | $52.4M+10.3% | $47.5M+9.7% | $43.3M+10.2% | |
| Virtualsports | $36.6M0.0% | $36.6M-1.9% | $37.3M-4.8% | $39.2M-6.0% | $41.7M-8.1% | |
| Revenue by Product | ||||||
| Product Sales | $26M+2.0% | $25.5M-27.1% | $35M+7.7% | $32.5M-9.5% | $35.9M-7.0% | |
| Service | $274.9M-1.3% | $278.6M+1.3% | $274.9M+2.4% | $268.4M+3.4% | $259.5M+0.3% | |
| Revenue by Geography | ||||||
| GB | $204.6M-2.4% | $209.7M-2.6% | $215.2M+1.6% | $211.8M+0.8% | $210.2M-3.2% | |
| GR | $27.4M+1.1% | $27.1M+13.4% | $23.9M+3.9% | $23M+7.5% | $21.4M+0.5% | |
| Rest Of World | $72.8M+2.2% | $71.2M+3.8% | $68.6M+3.9% | $66M+0.6% | $65.6M+15.3% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
