Electronic Arts Console — Net revenue increased by 9.4% to $1.29B in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 9.4%, from $1.18B to $1.29B. Over 3 years (FY 2022 to FY 2026), Console — Net revenue shows relatively stable performance with a 2.2% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase suggests strong demand for the company's console-based franchises and successful engagement with the console player base, while a decrease may indicate platform saturation, aging product cycles, or a shift in consumer preference toward other gaming mediums.
This metric represents the total net revenue generated from the sale of software, digital services, and related content...
Comparable to console-specific net bookings or revenue reported by other major interactive entertainment publishers like Activision Blizzard, Ubisoft, or Take-Two Interactive.
ea_segment_console_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q3 '22 | Q4 '22 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $1.10B | $1.10B | $1.10B | $1.10B | $1.16B | $1.15B | $1.17B | $1.19B | $1.23B | $1.05B | $1.01B | $1.37B | $1.22B | $1.18B | $1.01B | $1.21B | $1.18B | $1.29B |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +5.5% | -0.8% | +1.3% | +1.7% | +3.5% | -14.6% | -4.2% | +36.7% | -11.6% | -2.7% | -14.8% | +20.4% | -2.5% | +9.4% |
| YoY Change | — | — | — | — | +5.5% | +4.7% | — | +2.2% | +6.7% | — | -13.9% | +15.8% | -1.1% | +12.7% | +0.2% | -11.8% | -2.7% | +9.4% |