Electronic Arts Full game — Net revenue decreased by 3.6% to $609.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 39.4%, from $437.00M to $609.00M. Over 4 years (FY 2022 to FY 2026), Full game — Net revenue shows relatively stable performance with a 1.9% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase suggests strong consumer demand for new game releases and successful franchise management, while a decrease may indicate a weak release slate or shifting consumer preference toward live-service models.
This metric represents the total revenue generated from the sale of full-game software titles across console, PC, and mo...
Peers in the interactive entertainment industry report this as 'Full Game' or 'Premium' revenue, often distinguishing it from 'Live Services' or 'Microtransactions' to highlight the cyclical nature of product launches.
ea_segment_full_game_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $322.00M | $617.00M | $616.00M | $438.00M | $341.00M | $602.00M | $622.00M | $372.00M | $443.00M | $621.00M | $618.00M | $333.00M | $250.00M | $716.00M | $599.00M | $437.00M | $289.00M | $618.00M | $632.00M | $609.00M |
| QoQ Change | — | +91.6% | -0.2% | -28.9% | -22.1% | +76.5% | +3.3% | -40.2% | +19.1% | +40.2% | -0.5% | -46.1% | -24.9% | +186.4% | -16.3% | -27.0% | -33.9% | +113.8% | +2.3% | -3.6% |
| YoY Change | — | — | — | — | +5.9% | -2.4% | +1.0% | -15.1% | +29.9% | +3.2% | -0.6% | -10.5% | -43.6% | +15.3% | -3.1% | +31.2% | +15.6% | -13.7% | +5.5% | +39.4% |