Electronic Arts Live services and other — Net revenue increased by 19.1% to $1.51B in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 3.6%, from $1.46B to $1.51B. Over 4 years (FY 2022 to FY 2026), Live services and other — Net revenue shows relatively stable performance with a 1.9% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates strong player retention and successful monetization of the existing user base, while a decrease may signal declining engagement or a shift in player spending habits toward newer titles.
This metric represents the net revenue generated from ongoing digital content, recurring subscriptions, microtransaction...
Comparable to 'Live Services', 'Digital Content', or 'Recurring Revenue' segments at other major interactive entertainment and gaming publishers.
ea_segment_live_services_and_other_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $1.23B | $1.21B | $1.17B | $1.39B | $1.43B | $1.30B | $1.26B | $1.50B | $1.48B | $1.29B | $1.33B | $1.45B | $1.41B | $1.31B | $1.28B | $1.46B | $1.38B | $1.22B | $1.27B | $1.51B |
| QoQ Change | — | -1.6% | -3.0% | +18.2% | +2.8% | -8.7% | -3.3% | +19.3% | -1.4% | -12.7% | +2.6% | +9.0% | -2.5% | -7.2% | -1.9% | +13.6% | -5.2% | -11.6% | +3.9% | +19.1% |
| YoY Change | — | — | — | — | +16.0% | +7.7% | +7.3% | +8.3% | +3.9% | -0.7% | +5.4% | -3.7% | -4.8% | +1.2% | -3.2% | +0.8% | -2.0% | -6.7% | -1.2% | +3.6% |