Business Segments · Net revenue

Live services and other — Net revenue

Electronic Arts Live services and other — Net revenue increased by 19.1% to $1.51B in Q1 2026 compared to the prior quarter. Year-over-year, this metric grew by 3.6%, from $1.46B to $1.51B. Over 4 years (FY 2022 to FY 2026), Live services and other — Net revenue shows relatively stable performance with a 1.9% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityModerate
First reportedQ2 2018
Last reportedQ1 2026
Rolls up toTotal Revenue

How to read this metric

An increase indicates strong player retention and successful monetization of the existing user base, while a decrease may signal declining engagement or a shift in player spending habits toward newer titles.

Detailed definition

This metric represents the net revenue generated from ongoing digital content, recurring subscriptions, microtransaction...

Peer comparison

Comparable to 'Live Services', 'Digital Content', or 'Recurring Revenue' segments at other major interactive entertainment and gaming publishers.

Metric ID: ea_segment_live_services_and_other_net_revenue

Historical Data

20 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26
Value$1.23B$1.21B$1.17B$1.39B$1.43B$1.30B$1.26B$1.50B$1.48B$1.29B$1.33B$1.45B$1.41B$1.31B$1.28B$1.46B$1.38B$1.22B$1.27B$1.51B
QoQ Change-1.6%-3.0%+18.2%+2.8%-8.7%-3.3%+19.3%-1.4%-12.7%+2.6%+9.0%-2.5%-7.2%-1.9%+13.6%-5.2%-11.6%+3.9%+19.1%
YoY Change+16.0%+7.7%+7.3%+8.3%+3.9%-0.7%+5.4%-3.7%-4.8%+1.2%-3.2%+0.8%-2.0%-6.7%-1.2%+3.6%
Range$1.17B$1.51B
CAGR+4.4%
Avg YoY Growth+2.0%
Median YoY Growth+1.0%
Current Streak2 quarters growth

Frequently Asked Questions

What is Electronic Arts's live services and other — net revenue?
Electronic Arts (EA) reported live services and other — net revenue of $1.51B in Q1 2026.
How has Electronic Arts's live services and other — net revenue changed year-over-year?
Electronic Arts's live services and other — net revenue increased by 3.6% year-over-year, from $1.46B to $1.51B.
What is the long-term trend for Electronic Arts's live services and other — net revenue?
Over 4 years (2022 to 2026), Electronic Arts's live services and other — net revenue has grown at a 1.9% compound annual growth rate (CAGR), from $5.00B to $5.38B.
What does live services and other — net revenue mean?
Revenue earned from ongoing digital content, subscriptions, and in-game purchases after the initial game sale.