Electronic Arts Mobile — Net revenue increased by 7.1% to $272.00M in Q1 2026 compared to the prior quarter. Year-over-year, this metric declined by 5.2%, from $287.00M to $272.00M. Over 3 years (FY 2022 to FY 2026), Mobile — Net revenue shows relatively stable performance with a 1.0% CAGR. This is a positive signal — higher values indicate stronger performance for this metric.
An increase indicates successful user acquisition, strong engagement, or effective monetization strategies within the mobile gaming market. A decrease may signal market saturation, increased competition from other mobile publishers, or a decline in the popularity of specific mobile titles.
This metric represents the total revenue generated from digital games and services delivered through mobile platforms, i...
Peers in the interactive entertainment industry report this as mobile platform revenue, often benchmarking it against total digital revenue to assess the shift from console-centric to multi-platform business models.
ea_segment_mobile_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q3 '22 | Q4 '22 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | Q1 '26 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $264.75M | $264.75M | $264.75M | $264.75M | $320.00M | $294.00M | $306.00M | $304.00M | $296.00M | $307.00M | $290.00M | $287.00M | $276.00M | $287.00M | $290.00M | $275.00M | $254.00M | $272.00M |
| QoQ Change | — | +0.0% | +0.0% | +0.0% | +20.9% | -8.1% | +4.1% | -0.7% | -2.6% | +3.7% | -5.5% | -1.0% | -3.8% | +4.0% | +1.0% | -5.2% | -7.6% | +7.1% |
| YoY Change | — | — | — | — | +20.9% | +11.0% | — | -5.0% | +0.7% | — | -5.2% | -5.6% | -6.8% | -6.5% | +0.0% | -4.2% | -8.0% | -5.2% |