Take-Two Interactive Software Console — Total net revenue decreased by 9.4% to $652.10M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 28.4%, from $507.90M to $652.10M. Over 3 years (FY 2022 to FY 2025), Console — Total net revenue shows a downward trend with a -6.0% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase suggests strong demand for the company's console-based franchises and successful monetization of its console player base, while a decrease may indicate platform-specific market saturation or a shift in consumer preference toward other gaming platforms.
This metric represents the total revenue generated from the sale of video game software and related digital content spec...
Comparable to console-specific revenue segments reported by other major video game publishers like Electronic Arts, Activision Blizzard, or Ubisoft.
ttwo_segment_console_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $602.44M | $596.08M | $665.54M | $664.80M | $607.20M | $551.90M | $561.40M | $583.30M | $504.30M | $546.70M | $547.60M | $568.70M | $508.90M | $491.10M | $507.90M | $591.20M | $550.60M | $720.00M | $652.10M |
| QoQ Change | — | -1.1% | +11.7% | -0.1% | -8.7% | -9.1% | +1.7% | +3.9% | -13.5% | +8.4% | +0.2% | +3.9% | -10.5% | -3.5% | +3.4% | +16.4% | -6.9% | +30.8% | -9.4% |
| YoY Change | — | — | — | — | +0.8% | -7.4% | -15.6% | -12.3% | -16.9% | -0.9% | -2.5% | -2.5% | +0.9% | -10.2% | -7.2% | +4.0% | +8.2% | +46.6% | +28.4% |