Take-Two Interactive Software Digital Online — Total net revenue decreased by 2.3% to $1.65B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 26.2%, from $1.31B to $1.65B. Over 3 years (FY 2022 to FY 2025), Digital Online — Total net revenue shows an upward trend with a 19.9% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase indicates strong player engagement with live-service content and successful digital distribution strategies, while a decrease may signal aging game catalogs or reduced player spending on in-game items.
This metric represents the total revenue generated from the sale of digital content, including full-game downloads, down...
Comparable to digital net bookings or digital revenue reported by major gaming peers like Electronic Arts, Activision Blizzard, or Ubisoft, reflecting the industry-wide transition to digital-first revenue models.
ttwo_segment_digital_online_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $740.81M | $779.10M | $795.72M | $833.34M | $1.04B | $1.32B | $1.34B | $1.39B | $1.24B | $1.24B | $1.30B | $1.34B | $1.30B | $1.30B | $1.31B | $1.53B | $1.48B | $1.69B | $1.65B |
| QoQ Change | — | +5.2% | +2.1% | +4.7% | +24.5% | +27.1% | +1.3% | +4.1% | -10.9% | -0.0% | +4.6% | +2.9% | -3.0% | +0.3% | +0.8% | +16.4% | -3.2% | +14.7% | -2.3% |
| YoY Change | — | — | — | — | +40.1% | +69.3% | +68.0% | +67.0% | +19.5% | -6.0% | -2.9% | -4.1% | +4.5% | +4.9% | +1.0% | +14.3% | +14.0% | +30.2% | +26.2% |