Products & Services · Total net revenue

Full game and other — Total net revenue

Take-Two Interactive Software Full game and other — Total net revenue decreased by 20.7% to $395.00M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 45.1%, from $272.30M to $395.00M. Over 3 years (FY 2022 to FY 2025), Full game and other — Total net revenue shows relatively stable performance with a -2.1% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityVolatile
First reportedQ2 2018
Last reportedQ4 2025
Rolls up toTotal Revenue

How to read this metric

An increase suggests strong consumer demand for new game releases and successful franchise management, while a decrease may indicate a weak release slate or a shift in consumer preference toward free-to-play models.

Detailed definition

This metric represents the total net revenue generated from the sale of full game software titles across console, PC, an...

Peer comparison

Comparable to 'Premium Game Revenue' or 'Full Game Sales' reported by major interactive entertainment publishers like Electronic Arts, Activision Blizzard, or Ubisoft.

Metric ID: ttwo_segment_full_game_and_other_total_net_revenue

Historical Data

19 periods
 Q2 '21Q3 '21Q4 '21Q1 '22Q2 '22Q3 '22Q4 '22Q1 '23Q2 '23Q3 '23Q4 '23Q1 '24Q2 '24Q3 '24Q4 '24Q1 '25Q2 '25Q3 '25Q4 '25
Value$241.08M$294.55M$355.46M$342.54M$276.80M$291.70M$292.40M$308.60M$216.30M$298.80M$331.60M$289.40M$240.50M$274.10M$272.30M$372.10M$247.70M$497.90M$395.00M
QoQ Change+22.2%+20.7%-3.6%-19.2%+5.4%+0.2%+5.5%-29.9%+38.1%+11.0%-12.7%-16.9%+14.0%-0.7%+36.7%-33.4%+101.0%-20.7%
YoY Change+14.8%-1.0%-17.7%-9.9%-21.9%+2.4%+13.4%-6.2%+11.2%-8.3%-17.9%+28.6%+3.0%+81.6%+45.1%
Range$216.30M$497.90M
CAGR+11.6%
Avg YoY Growth+7.8%
Median YoY Growth+2.4%

Frequently Asked Questions

What is Take-Two Interactive Software's full game and other — total net revenue?
Take-Two Interactive Software (TTWO) reported full game and other — total net revenue of $395.00M in Q4 2025.
How has Take-Two Interactive Software's full game and other — total net revenue changed year-over-year?
Take-Two Interactive Software's full game and other — total net revenue increased by 45.1% year-over-year, from $272.30M to $395.00M.
What is the long-term trend for Take-Two Interactive Software's full game and other — total net revenue?
Over 3 years (2022 to 2025), Take-Two Interactive Software's full game and other — total net revenue has grown at a -2.1% compound annual growth rate (CAGR), from $1.23B to $1.16B.
What does full game and other — total net revenue mean?
Total revenue earned from selling full video game titles, excluding in-game microtransactions and live service subscriptions.