Take-Two Interactive Software Full game and other — Total net revenue decreased by 20.7% to $395.00M in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 45.1%, from $272.30M to $395.00M. Over 3 years (FY 2022 to FY 2025), Full game and other — Total net revenue shows relatively stable performance with a -2.1% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase suggests strong consumer demand for new game releases and successful franchise management, while a decrease may indicate a weak release slate or a shift in consumer preference toward free-to-play models.
This metric represents the total net revenue generated from the sale of full game software titles across console, PC, an...
Comparable to 'Premium Game Revenue' or 'Full Game Sales' reported by major interactive entertainment publishers like Electronic Arts, Activision Blizzard, or Ubisoft.
ttwo_segment_full_game_and_other_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $241.08M | $294.55M | $355.46M | $342.54M | $276.80M | $291.70M | $292.40M | $308.60M | $216.30M | $298.80M | $331.60M | $289.40M | $240.50M | $274.10M | $272.30M | $372.10M | $247.70M | $497.90M | $395.00M |
| QoQ Change | — | +22.2% | +20.7% | -3.6% | -19.2% | +5.4% | +0.2% | +5.5% | -29.9% | +38.1% | +11.0% | -12.7% | -16.9% | +14.0% | -0.7% | +36.7% | -33.4% | +101.0% | -20.7% |
| YoY Change | — | — | — | — | +14.8% | -1.0% | -17.7% | -9.9% | -21.9% | +2.4% | +13.4% | -6.2% | +11.2% | -8.3% | -17.9% | +28.6% | +3.0% | +81.6% | +45.1% |