Take-Two Interactive Software Game — Total net revenue decreased by 4.3% to $1.57B in Q4 2025 compared to the prior quarter. Year-over-year, this metric grew by 26.3%, from $1.24B to $1.57B. Over 3 years (FY 2022 to FY 2025), Game — Total net revenue shows an upward trend with a 14.7% CAGR. This decline may warrant attention — for this metric, higher values are generally preferred.
An increase indicates strong consumer demand for the company's game titles and successful monetization of its live-service offerings, while a decrease may signal aging product cycles or reduced engagement.
This metric represents the total revenue generated from the sale of video game software, including full-game sales, down...
This is a standard revenue metric for video game publishers, comparable to 'Software Revenue' or 'Digital Content Revenue' reported by peers like Electronic Arts, Activision Blizzard, or Ubisoft.
ttwo_segment_game_total_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | Q2 '22 | Q3 '22 | Q4 '22 | Q1 '23 | Q2 '23 | Q3 '23 | Q4 '23 | Q1 '24 | Q2 '24 | Q3 '24 | Q4 '24 | Q1 '25 | Q2 '25 | Q3 '25 | Q4 '25 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value | $796.30M | $832.70M | $883.30M | $910.90M | $1.02B | $1.22B | $1.23B | $1.27B | $1.10B | $1.13B | $1.21B | $1.26B | $1.22B | $1.23B | $1.24B | $1.47B | $1.38B | $1.64B | $1.57B |
| QoQ Change | — | +4.6% | +6.1% | +3.1% | +11.9% | +19.6% | +1.0% | +2.8% | -13.4% | +3.0% | +7.1% | +4.3% | -3.5% | +1.4% | +0.7% | +18.6% | -6.2% | +18.7% | -4.3% |
| YoY Change | — | — | — | — | +28.0% | +46.4% | +39.4% | +39.0% | +7.5% | -7.4% | -1.9% | -0.5% | +11.0% | +9.3% | +2.9% | +16.9% | +13.6% | +33.0% | +26.3% |