Corsair Gaming, Inc. CRSR Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Gamer And Creator Peripherals | $503.47M+5.4% | $492.14M+4.1% | $496.84M+12.9% | $486.14M+13.5% | $477.73M+15.7% | |
| Gaming Components And Systems | $953.77M+9.5% | $980.34M+16.2% | $952.41M+8.2% | $921.54M-3.1% | $871.14M-15.4% | |
| Gross Profit by Business | ||||||
| Gamer And Creator Peripherals | $197.99M+7.0% | $194.12M+6.5% | $195.71M+15.6% | $190.45M+18.9% | $185.06M+23.4% | |
| Gaming Components And Systems | $241.56M+52.6% | $231.77M+59.5% | $193.83M+26.9% | $175.65M-3.3% | $158.26M-25.2% | |
| Cost Of Revenue by Business | ||||||
| Gamer And Creator Peripherals | $305.48M+4.4% | $298.02M+2.6% | $301.12M+20.3% | $295.69M+17.0% | $292.67M+12.7% | |
| Gaming Components And Systems | $712.21M-0.4% | $751.04M+7.4% | $761.05M+7.3% | $748.36M+0.2% | $715.36M-12.4% | |
| Goodwill by Business | ||||||
| Gamer And Creator Peripherals | $836.83M+1.4% | $834.49M+1.2% | $831.03M+0.7% | $830.8M+1.0% | $825.56M+1.1% | |
| Gaming Components And Systems | $595.84M0.0% | $595.78M0.0% | $595.7M0.0% | $595.67M0.0% | $595.58M0.0% | |
| Revenue by Product | ||||||
| Gaming Peripherals Products | $503.47M+5.4% | $492.14M+4.1% | $496.84M+23.6% | $486.14M+21.9% | $477.73M+18.5% | |
| Memory Products | $527.83M+18.3% | $519.36M+20.8% | $489.52M+13.1% | $469.32M+0.8% | $446.1M-13.0% | |
| Other Component Products | $425.94M+0.2% | $460.99M+11.4% | $462.89M+6.9% | $452.22M-2.6% | $425.04M-17.6% | |
| Revenue by Geography | ||||||
| Americas | $92.06M+11.3% | $89.57M+9.5% | $88.39M— | $85.86M— | $82.69M— | |
| Asia Pacific | $193.61M+39.2% | $183.57M+27.5% | $168.33M+13.9% | $153.85M-7.2% | $139.1M-26.2% | |
| Europe And Middle East | $560.46M+12.6% | $565.79M+18.9% | $542.21M+13.0% | $519.86M+4.9% | $497.72M-3.3% | |
| US | $611.11M-2.9% | $633.55M+3.1% | $650.32M+11.5% | $648.12M+6.1% | $629.37M-2.9% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Corsair Gaming, Inc. break its business down?
- Corsair Gaming, Inc. (CRSR) reports revenue by business across 2 parts — Gamer And Creator Peripherals and Gaming Components And Systems. Each is extracted from the segment footnotes and tracked over time.
- Where does Corsair Gaming, Inc.'s segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Corsair Gaming, Inc.'s SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
