Electronic Arts EA Business Segments
| Q4 '26 | Q3 '26 | Q2 '26 | Q1 '26 | Q4 '25 | ||
|---|---|---|---|---|---|---|
| Net revenue by Business | ||||||
| Full game downloads | $528M-3.3% | $546M+36.2% | $401M+72.1% | $233M-36.5% | $367M-17.7% | |
| Live services and other | $1.51B+19.1% | $1.27B+3.9% | $1.22B-11.6% | $1.38B-5.2% | $1.46B+13.6% | |
| Packaged goods | $81M-5.8% | $86M-60.4% | $217M+288% | $56M-20.0% | $70M-54.2% | |
| Net revenue by Geography | ||||||
| International | $1.26B+11.0% | $1.14B+6.4% | $1.07B+3.9% | $1.03B-7.5% | $1.11B+1.0% | |
| North America | $858M+12.3% | $764M-0.8% | $770M+19.9% | $642M-17.9% | $782M+0.1% | |
| Long-Lived Assets by Geography | ||||||
| International | $150M— | —— | —— | —— | $148M— | |
| North America | $463M— | —— | —— | —— | $438M— |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Electronic Arts break its business down?
- Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
- Where does Electronic Arts's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
