Electronic Arts EA Business Segments
| Q4 '26 | Q3 '26 | Q2 '26 | Q1 '26 | Q4 '25 | ||
|---|---|---|---|---|---|---|
| Net revenue by Business | ||||||
| Full game downloads | $528M+43.9% | $546M+22.4% | $401M-15.6% | $233M+22.6% | $367M+38.5% | |
| Live services and other | $1.51B+3.6% | $1.27B-1.2% | $1.22B-6.7% | $1.38B-2.0% | $1.46B+0.8% | |
| Packaged goods | $81M+15.7% | $86M-43.8% | $217M-10.0% | $56M-6.7% | $70M+2.9% | |
| Net revenue by Geography | ||||||
| International | $1.26B+13.4% | $1.14B+3.2% | $1.07B-5.1% | $1.03B-1.4% | $1.11B+0.4% | |
| North America | $858M+9.7% | $764M-2.2% | $770M-14.3% | $642M+4.2% | $782M+16.7% | |
| Long-Lived Assets by Geography | ||||||
| International | $150M+1.4% | —— | —— | —— | $148M-6.3% | |
| North America | $463M+5.7% | —— | —— | —— | $438M+4.3% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Electronic Arts break its business down?
- Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
- Where does Electronic Arts's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
