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Electronic Arts EA Business Segments

Q4 '26Q3 '26Q2 '26Q1 '26Q4 '25
Net revenue by Business
Full game downloads$528M+43.9%$546M+22.4%$401M-15.6%$233M+22.6%$367M+38.5%
Live services and other$1.51B+3.6%$1.27B-1.2%$1.22B-6.7%$1.38B-2.0%$1.46B+0.8%
Packaged goods$81M+15.7%$86M-43.8%$217M-10.0%$56M-6.7%$70M+2.9%
Net revenue by Geography
International$1.26B+13.4%$1.14B+3.2%$1.07B-5.1%$1.03B-1.4%$1.11B+0.4%
North America$858M+9.7%$764M-2.2%$770M-14.3%$642M+4.2%$782M+16.7%
Long-Lived Assets by Geography
International$150M+1.4%$148M-6.3%
North America$463M+5.7%$438M+4.3%

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Questions, answered.

How does Electronic Arts break its business down?
Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
Where does Electronic Arts's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.