Electronic Arts EA Business Segments
| TTM Q4 '26 | TTM Q3 '26 | TTM Q2 '26 | TTM Q1 '26 | TTM Q4 '25 | ||
|---|---|---|---|---|---|---|
| Net revenue by Business | ||||||
| Full game downloads | $1.71B+15.6% | $1.55B+12.4% | $1.45B+6.3% | $1.52B+23.5% | $1.48B+10.1% | |
| Live services and other | $5.38B-1.4% | $5.33B-2.2% | $5.35B-2.7% | $5.43B-0.8% | $5.46B-1.6% | |
| Packaged goods | $440M-16.0% | $429M-17.8% | $496M-10.8% | $520M-11.9% | $524M-22.0% | |
| Net revenue by Geography | ||||||
| International | $4.5B+2.6% | $4.35B-0.8% | $4.31B-3.0% | $4.37B-2.6% | $4.39B-3.9% | |
| North America | $3.03B-1.4% | $2.96B-0.3% | $2.98B+0.4% | $3.1B+10.5% | $3.08B+2.6% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Electronic Arts break its business down?
- Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
- Where does Electronic Arts's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
