Electronic Arts EA Business Segments
| FY'26 | FY'25 | FY'24 | FY'23 | ||
|---|---|---|---|---|---|
| Net revenue by Business | |||||
| Full game downloads | $1.71B+15.6% | $1.48B+10.1% | $1.34B+6.4% | $1.26B-1.6% | |
| Live services and other | $5.38B-1.4% | $5.46B-1.6% | $5.55B+1.1% | $5.49B+9.8% | |
| Packaged goods | $440M-16.0% | $524M-22.0% | $672M-0.4% | $675M-5.1% | |
| Net revenue by Geography | |||||
| International | $4.5B+2.6% | $4.39B-3.9% | $4.56B+6.7% | $4.28B+8.2% | |
| North America | $3.03B-1.4% | $3.08B+2.6% | $3B-4.8% | $3.15B+3.7% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Electronic Arts break its business down?
- Electronic Arts (EA) reports net revenue by business across 3 parts — Full game downloads, Live services and other and Packaged goods. Each is extracted from the segment footnotes and tracked over time.
- Where does Electronic Arts's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Electronic Arts's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
