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Inspired Entertainment INSE Business Segments

TTM Q1 '26TTM Q4 '25TTM Q3 '25TTM Q2 '25TTM Q1 '25
Revenue by Business
Interactive$63.2M+7.8%$58.6M+11.8%$52.4M+10.3%$47.5M+9.7%$43.3M+10.2%
Virtualsports$36.6M0.0%$36.6M-1.9%$37.3M-4.8%$39.2M-6.0%$41.7M-8.1%
Segment Reporting Other Item Amount by Business
Corporate Functions$8.1M-34.7%$12.4M+18.1%$10.5M-21.6%$13.4M-4.3%$14M-6.7%
Segment Operating Income Loss From Continuing Operations by Business
Corporate Functions-$49.4M+3.9%-$51.4M-5.8%-$48.6M+4.5%-$50.9M-1.8%-$50M+5.1%
Interactive$38.5M+11.0%$34.7M+19.2%$29.1M+11.9%$26M+10.6%$23.5M+19.3%
Virtualsports$17.5M-5.9%$18.6M-9.7%$20.6M-10.8%$23.1M-9.4%$25.5M-15.0%
Non Staff Related Selling General And Administrative Expenses by Business
Corporate Functions$16.4M+13.1%$14.5M-3.3%$15M-5.1%$15.8M-1.3%$16M-9.1%
Interactive$7.1M+2.9%$6.9M+6.2%$6.5M+3.2%$6.3M+6.8%$5.9M+11.3%
Virtualsports$2M-4.8%$2.1M-12.5%$2.4M-4.0%$2.5M-3.8%$2.6M-3.7%
Staff Related Selling General And Administrative Expenses by Business
Corporate Functions$17.8M+0.6%$17.7M+9.3%$16.2M+12.5%$14.4M+10.8%$13M+4.8%
Interactive$11.6M+3.6%$11.2M+3.7%$10.8M+5.9%$10.2M+9.7%$9.3M+3.3%
Virtualsports$9.3M0.0%$9.3M-1.1%$9.4M+1.1%$9.3M+2.2%$9.1M0.0%
Stock-Based Comp by Business
Corporate Functions$3.9M0.0%$3.9M+2.6%$3.8M-9.5%$4.2M-2.3%$4.3M-17.3%
Interactive$700K0.0%$700K+16.7%$600K+20.0%$500K+25.0%$400K0.0%
Virtualsports$500K+25.0%$400K-20.0%$500K0.0%$500K0.0%$500K0.0%
Depreciation And Amortization by Business
Corporate Functions$3.2M+10.3%$2.9M-6.5%$3.1M0.0%$3.1M+14.8%$2.7M+8.0%
Interactive$5.5M+5.8%$5.2M-13.3%$6M+11.1%$5.4M+8.0%$5M-9.1%
Virtualsports$8.6M+10.3%$7.8M+36.8%$5.7M+5.6%$5.4M-10.0%$6M+7.1%
Labor Costs Capitalized by Business
Interactive$3.3M+10.0%$3M+3.4%$2.9M0.0%$2.9M+16.0%$2.5M+8.7%
Virtualsports$3.4M-8.1%$3.7M-2.6%$3.8M-5.0%$4M+5.3%$3.8M-9.5%
Revenue by Product
Product Sales$26M+2.0%$25.5M-27.1%$35M+7.7%$32.5M-9.5%$35.9M-7.0%
Service$274.9M-1.3%$278.6M+1.3%$274.9M+2.4%$268.4M+3.4%$259.5M+0.3%
Cost of Goods Sold by Product
Product Sales$16M-1.8%$16.3M-16.8%$19.6M+5.4%$18.6M-8.8%$20.4M-7.3%
Service$63.8M-9.1%$70.2M-3.7%$72.9M+1.8%$71.6M+3.2%$69.4M-1.3%
Revenue by Geography
GB$204.6M-2.4%$209.7M-2.6%$215.2M+1.6%$211.8M+0.8%$210.2M-3.2%
GR$27.4M+1.1%$27.1M+13.4%$23.9M+3.9%$23M+7.5%$21.4M+0.5%
Rest Of World$72.8M+2.2%$71.2M+3.8%$68.6M+3.9%$66M+0.6%$65.6M+15.3%
Noncurrent Assets Excluding Goodwill by Geography
GB$459.4M-3.5%$476.2M-0.9%$480.4M-2.4%$492.3M+9.5%$449.4M+7.8%
GR$95.1M+7.2%$88.7M+14.3%$77.6M+10.7%$70.1M+15.5%$60.7M+7.2%
Rest Of World$87.6M-6.1%$93.3M-5.8%$99M-3.3%$102.4M-1.2%$103.6M+0.9%

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Questions, answered.

How does Inspired Entertainment break its business down?
Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
Where does Inspired Entertainment's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.