Products & Services · Net revenue

Product (point in time) — Net revenue

Take-Two Interactive Software Product (point in time) — Net revenue increased by 5.7% to $315.64M in Q1 2022 compared to the prior quarter. This is a positive signal — higher values indicate stronger performance for this metric.

Analysis

StatementSegment
CategoryGrowth
SignalHigher is better
VolatilityVolatile
Rolls up toTotal Revenue

How to read this metric

An increase suggests strong consumer demand for new game releases or a successful back-catalog sales strategy, while a decrease may indicate a lack of major title launches or declining interest in the existing product library.

Detailed definition

This metric represents the net revenue recognized from the sale of video game software products at a specific point in t...

Peer comparison

Comparable to 'Full Game Sales' or 'Product Revenue' at other major interactive entertainment publishers like EA, Activision Blizzard, or Ubisoft.

Metric ID: ttwo_segment_product_point_in_time_net_revenue

Historical Data

4 periods
 Q2 '21Q3 '21Q4 '21Q1 '22
Value$179.71M$249.17M$298.67M$315.64M
QoQ Change+38.7%+19.9%+5.7%
Range$179.71M$315.64M
Current Streak3+ quarters growth

Frequently Asked Questions

What is Take-Two Interactive Software's product (point in time) — net revenue?
Take-Two Interactive Software (TTWO) reported product (point in time) — net revenue of $315.64M in Q1 2022.
What does product (point in time) — net revenue mean?
Revenue generated from the immediate sale of video game software units at the time of purchase.