Take-Two Interactive Software Product (point in time) — Net revenue increased by 5.7% to $315.64M in Q1 2022 compared to the prior quarter. This is a positive signal — higher values indicate stronger performance for this metric.
An increase suggests strong consumer demand for new game releases or a successful back-catalog sales strategy, while a decrease may indicate a lack of major title launches or declining interest in the existing product library.
This metric represents the net revenue recognized from the sale of video game software products at a specific point in t...
Comparable to 'Full Game Sales' or 'Product Revenue' at other major interactive entertainment publishers like EA, Activision Blizzard, or Ubisoft.
ttwo_segment_product_point_in_time_net_revenue| Q2 '21 | Q3 '21 | Q4 '21 | Q1 '22 | |
|---|---|---|---|---|
| Value | $179.71M | $249.17M | $298.67M | $315.64M |
| QoQ Change | — | +38.7% | +19.9% | +5.7% |