Inspired Entertainment INSE Business Segments
| FY'25 | FY'24 | FY'23 | FY'22 | ||
|---|---|---|---|---|---|
| Revenue by Business | |||||
| Interactive | $58.6M+49.1% | $39.3M+40.9% | $27.9M+28.0% | $21.8M+5.3% | |
| Virtualsports | $36.6M-19.4% | $45.4M-19.2% | $56.2M+2.7% | $54.7M+56.3% | |
| Segment Reporting Other Item Amount by Business | |||||
| Corporate Functions | $12.4M-17.3% | $15M+56.3% | $9.6M+1,271% | $700K— | |
| Segment Operating Income Loss From Continuing Operations by Business | |||||
| Corporate Functions | -$51.4M+2.5% | -$52.7M-15.6% | -$45.6M-27.7% | -$35.7M-6.6% | |
| Interactive | $34.7M+76.1% | $19.7M+77.5% | $11.1M+38.8% | $8M-9.1% | |
| Virtualsports | $18.6M-38.0% | $30M-31.8% | $44M+5.5% | $41.7M+94.0% | |
| Non Staff Related Selling General And Administrative Expenses by Business | |||||
| Corporate Functions | $14.5M-17.6% | $17.6M+19.7% | $14.7M+20.5% | $12.2M— | |
| Interactive | $6.9M+30.2% | $5.3M+8.2% | $4.9M+11.4% | $4.4M— | |
| Virtualsports | $2.1M-22.2% | $2.7M+12.5% | $2.4M+26.3% | $1.9M— | |
| Staff Related Selling General And Administrative Expenses by Business | |||||
| Corporate Functions | $17.7M+42.7% | $12.4M+10.7% | $11.2M-13.8% | $13M— | |
| Interactive | $11.2M+24.4% | $9M+7.1% | $8.4M+18.3% | $7.1M— | |
| Virtualsports | $9.3M+2.2% | $9.1M+9.6% | $8.3M0.0% | $8.3M— | |
| Stock-Based Comp by Business | |||||
| Corporate Functions | $3.9M-25.0% | $5.2M-32.5% | $7.7M+6.9% | $7.2M-21.7% | |
| Interactive | $700K+75.0% | $400K-33.3% | $600K-14.3% | $700K+16.7% | |
| Virtualsports | $400K-20.0% | $500K— | —— | $700K-12.5% | |
| Restructuring Reserve Costs Paid Or Otherwise Settled by Business | |||||
| Corporate Functions | -$100K— | —— | —— | —— | |
| Gaming | -$700K— | —— | —— | —— | |
| Leisure | -$1.1M— | —— | —— | —— | |
| Virtualsports | -$100K— | —— | —— | —— | |
| Other Comprehensive Income Loss Foreign Currency Translation Adjustment Tax by Business | |||||
| Gaming | $900K+550% | -$200K-133% | $600K+143% | -$1.4M-600% | |
| Interactive | $100K— | —— | —— | -$200K— | |
| Virtualsports | $3.3M+513% | -$800K-130% | $2.7M+153% | -$5.1M-750% | |
| Restructuring Costs Charged To Expense by Business | |||||
| Corporate Functions | $200K— | —— | —— | —— | |
| Gaming | $1.4M— | —— | —— | —— | |
| Interactive | $100K— | —— | —— | —— | |
| Leisure | $2.2M— | —— | —— | —— | |
| Virtualsports | $200K— | —— | —— | —— | |
| Depreciation And Amortization by Business | |||||
| Corporate Functions | $2.9M+16.0% | $2.5M+4.2% | $2.4M+14.3% | $2.1M+16.7% | |
| Interactive | $5.2M-5.5% | $5.5M+48.6% | $3.7M+42.3% | $2.6M-3.7% | |
| Virtualsports | $7.8M+39.3% | $5.6M+75.0% | $3.2M+23.1% | $2.6M-31.6% | |
| Labor Costs Capitalized by Business | |||||
| Interactive | $3M+30.4% | $2.3M-8.0% | $2.5M-21.9% | $3.2M— | |
| Virtualsports | $3.7M-11.9% | $4.2M+20.0% | $3.5M+29.6% | $2.7M— | |
| Revenue by Product | |||||
| Product Sales | $25.5M-33.9% | $38.6M-40.7% | $65.1M+75.0% | $37.2M+45.3% | |
| Service | $278.6M+7.7% | $258.7M+0.3% | $257.8M+4.5% | $246.8M+37.0% | |
| Cost of Goods Sold by Product | |||||
| Product Sales | $16.3M-25.9% | $22M-58.9% | $53.5M+128% | $23.5M— | |
| Service | $70.2M-0.1% | $70.3M-6.4% | $75.1M+5.2% | $71.4M— | |
| Revenue by Geography | |||||
| GB | $209.7M-3.5% | $217.2M-13.4% | $250.8M+18.6% | $211.5M+42.3% | |
| GR | $27.1M+27.2% | $21.3M-12.3% | $24.3M+7.5% | $22.6M+24.2% | |
| Rest Of World | $71.2M+25.1% | $56.9M+19.0% | $47.8M-7.2% | $51.5M+32.1% | |
| Noncurrent Assets Excluding Goodwill by Geography | |||||
| GB | $476.2M+14.3% | $416.8M+19.8% | $347.9M+3.6% | $335.7M-9.5% | |
| GR | $88.7M+56.7% | $56.6M+45.9% | $38.8M+17.9% | $32.9M-36.5% | |
| Rest Of World | $93.3M-9.2% | $102.7M+23.9% | $82.9M+18.8% | $69.8M+44.5% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
