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Inspired Entertainment INSE Business Segments

FY'25FY'24FY'23FY'22
Revenue by Business
Interactive$58.6M+49.1%$39.3M+40.9%$27.9M+28.0%$21.8M+5.3%
Virtualsports$36.6M-19.4%$45.4M-19.2%$56.2M+2.7%$54.7M+56.3%
Segment Reporting Other Item Amount by Business
Corporate Functions$12.4M-17.3%$15M+56.3%$9.6M+1,271%$700K
Segment Operating Income Loss From Continuing Operations by Business
Corporate Functions-$51.4M+2.5%-$52.7M-15.6%-$45.6M-27.7%-$35.7M-6.6%
Interactive$34.7M+76.1%$19.7M+77.5%$11.1M+38.8%$8M-9.1%
Virtualsports$18.6M-38.0%$30M-31.8%$44M+5.5%$41.7M+94.0%
Non Staff Related Selling General And Administrative Expenses by Business
Corporate Functions$14.5M-17.6%$17.6M+19.7%$14.7M+20.5%$12.2M
Interactive$6.9M+30.2%$5.3M+8.2%$4.9M+11.4%$4.4M
Virtualsports$2.1M-22.2%$2.7M+12.5%$2.4M+26.3%$1.9M
Staff Related Selling General And Administrative Expenses by Business
Corporate Functions$17.7M+42.7%$12.4M+10.7%$11.2M-13.8%$13M
Interactive$11.2M+24.4%$9M+7.1%$8.4M+18.3%$7.1M
Virtualsports$9.3M+2.2%$9.1M+9.6%$8.3M0.0%$8.3M
Stock-Based Comp by Business
Corporate Functions$3.9M-25.0%$5.2M-32.5%$7.7M+6.9%$7.2M-21.7%
Interactive$700K+75.0%$400K-33.3%$600K-14.3%$700K+16.7%
Virtualsports$400K-20.0%$500K$700K-12.5%
Restructuring Reserve Costs Paid Or Otherwise Settled by Business
Corporate Functions-$100K
Gaming-$700K
Leisure-$1.1M
Virtualsports-$100K
Other Comprehensive Income Loss Foreign Currency Translation Adjustment Tax by Business
Gaming$900K+550%-$200K-133%$600K+143%-$1.4M-600%
Interactive$100K-$200K
Virtualsports$3.3M+513%-$800K-130%$2.7M+153%-$5.1M-750%
Restructuring Costs Charged To Expense by Business
Corporate Functions$200K
Gaming$1.4M
Interactive$100K
Leisure$2.2M
Virtualsports$200K
Depreciation And Amortization by Business
Corporate Functions$2.9M+16.0%$2.5M+4.2%$2.4M+14.3%$2.1M+16.7%
Interactive$5.2M-5.5%$5.5M+48.6%$3.7M+42.3%$2.6M-3.7%
Virtualsports$7.8M+39.3%$5.6M+75.0%$3.2M+23.1%$2.6M-31.6%
Labor Costs Capitalized by Business
Interactive$3M+30.4%$2.3M-8.0%$2.5M-21.9%$3.2M
Virtualsports$3.7M-11.9%$4.2M+20.0%$3.5M+29.6%$2.7M
Revenue by Product
Product Sales$25.5M-33.9%$38.6M-40.7%$65.1M+75.0%$37.2M+45.3%
Service$278.6M+7.7%$258.7M+0.3%$257.8M+4.5%$246.8M+37.0%
Cost of Goods Sold by Product
Product Sales$16.3M-25.9%$22M-58.9%$53.5M+128%$23.5M
Service$70.2M-0.1%$70.3M-6.4%$75.1M+5.2%$71.4M
Revenue by Geography
GB$209.7M-3.5%$217.2M-13.4%$250.8M+18.6%$211.5M+42.3%
GR$27.1M+27.2%$21.3M-12.3%$24.3M+7.5%$22.6M+24.2%
Rest Of World$71.2M+25.1%$56.9M+19.0%$47.8M-7.2%$51.5M+32.1%
Noncurrent Assets Excluding Goodwill by Geography
GB$476.2M+14.3%$416.8M+19.8%$347.9M+3.6%$335.7M-9.5%
GR$88.7M+56.7%$56.6M+45.9%$38.8M+17.9%$32.9M-36.5%
Rest Of World$93.3M-9.2%$102.7M+23.9%$82.9M+18.8%$69.8M+44.5%

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Questions, answered.

How does Inspired Entertainment break its business down?
Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
Where does Inspired Entertainment's segment data come from?
Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.