Inspired Entertainment INSE Business Segments
| TTM Q1 '26 | TTM Q4 '25 | TTM Q3 '25 | TTM Q2 '25 | TTM Q1 '25 | ||
|---|---|---|---|---|---|---|
| Revenue by Business | ||||||
| Interactive | $63.2M+46.0% | $58.6M+49.1% | $52.4M+46.8% | $47.5M+44.8% | $43.3M+43.9% | |
| Virtualsports | $36.6M-12.2% | $36.6M-19.4% | $37.3M-22.6% | $39.2M-22.2% | $41.7M-22.5% | |
| Segment Reporting Other Item Amount by Business | ||||||
| Corporate Functions | $8.1M-42.1% | $12.4M-17.3% | $10.5M-31.4% | $13.4M-3.6% | $14M+10.2% | |
| Segment Operating Income Loss From Continuing Operations by Business | ||||||
| Corporate Functions | -$49.4M+1.2% | -$51.4M+2.5% | -$48.6M+7.3% | -$50.9M-0.4% | -$50M-2.0% | |
| Interactive | $38.5M+63.8% | $34.7M+76.1% | $29.1M+81.9% | $26M+83.1% | $23.5M+97.5% | |
| Virtualsports | $17.5M-31.4% | $18.6M-38.0% | $20.6M-38.0% | $23.1M-36.9% | $25.5M-38.8% | |
| Non Staff Related Selling General And Administrative Expenses by Business | ||||||
| Corporate Functions | $16.4M+2.5% | $14.5M-17.6% | $15M-6.7% | $15.8M+0.3% | $16M-0.2% | |
| Interactive | $7.1M+20.3% | $6.9M+30.2% | $6.5M+26.8% | $6.3M+24.8% | $5.9M+16.3% | |
| Virtualsports | $2M-23.1% | $2.1M-22.2% | $2.4M-7.7% | $2.5M0.0% | $2.6M+4.0% | |
| Staff Related Selling General And Administrative Expenses by Business | ||||||
| Corporate Functions | $17.8M+36.9% | $17.7M+42.7% | $16.2M+44.6% | $14.4M+26.3% | $13M+18.2% | |
| Interactive | $11.6M+24.7% | $11.2M+24.4% | $10.8M+25.6% | $10.2M+21.4% | $9.3M+10.7% | |
| Virtualsports | $9.3M+2.2% | $9.3M+2.2% | $9.4M+7.1% | $9.3M+8.8% | $9.1M+8.0% | |
| Stock-Based Comp by Business | ||||||
| Corporate Functions | $3.9M-9.3% | $3.9M-25.0% | $3.8M-29.6% | $4.2M-35.4% | $4.3M-41.9% | |
| Interactive | $700K+75.0% | $700K+75.0% | $600K+20.0% | $500K0.0% | $400K-20.0% | |
| Virtualsports | $500K0.0% | $400K-20.0% | $500K— | $500K— | $500K— | |
| Depreciation And Amortization by Business | ||||||
| Corporate Functions | $3.2M+18.5% | $2.9M+16.0% | $3.1M+34.8% | $3.1M+34.8% | $2.7M+8.0% | |
| Interactive | $5.5M+10.0% | $5.2M-5.5% | $6M+22.4% | $5.4M+20.0% | $5M+16.3% | |
| Virtualsports | $8.6M+43.3% | $7.8M+39.3% | $5.7M+1.8% | $5.4M+8.0% | $6M+81.8% | |
| Labor Costs Capitalized by Business | ||||||
| Interactive | $3.3M+32.0% | $3M+30.4% | $2.9M+24.7% | $2.9M+34.9% | $2.5M+9.9% | |
| Virtualsports | $3.4M-10.5% | $3.7M-11.9% | $3.8M-6.7% | $4M+3.9% | $3.8M-3.2% | |
| Revenue by Product | ||||||
| Product Sales | $26M-27.6% | $25.5M-33.9% | $35M-10.9% | $32.5M-47.4% | $35.9M-43.7% | |
| Service | $274.9M+5.9% | $278.6M+7.7% | $274.9M+7.3% | $268.4M+5.7% | $259.5M+1.2% | |
| Cost of Goods Sold by Product | ||||||
| Product Sales | $16M-21.6% | $16.3M-25.9% | $19.6M-20.6% | $18.6M-61.8% | $20.4M-60.2% | |
| Service | $63.8M-8.1% | $70.2M-0.1% | $72.9M-1.2% | $71.6M-3.9% | $69.4M-8.7% | |
| Revenue by Geography | ||||||
| GB | $204.6M-2.7% | $209.7M-3.5% | $215.2M-3.2% | $211.8M-12.6% | $210.2M-15.3% | |
| GR | $27.4M+28.0% | $27.1M+27.2% | $23.9M-1.2% | $23M-4.6% | $21.4M-13.7% | |
| Rest Of World | $72.8M+11.0% | $71.2M+25.1% | $68.6M+70.6% | $66M+51.7% | $65.6M+50.5% | |
| Noncurrent Assets Excluding Goodwill by Geography | ||||||
| GB | $459.4M+2.2% | $476.2M+14.3% | $480.4M+22.4% | $492.3M+38.7% | $449.4M+28.9% | |
| GR | $95.1M+56.7% | $88.7M+56.7% | $77.6M+31.1% | $70.1M+25.2% | $60.7M+27.8% | |
| Rest Of World | $87.6M-15.4% | $93.3M-9.2% | $99M-0.7% | $102.4M+8.8% | $103.6M+15.4% |
Chart any of these lines over time, or line them up against competitors.
Compare these in charts →Questions, answered.
- How does Inspired Entertainment break its business down?
- Inspired Entertainment (INSE) reports revenue by business across 3 parts — Interactive, Retail Solution and Virtualsports. Each is extracted from the segment footnotes and tracked over time.
- Where does Inspired Entertainment's segment data come from?
- Segment breakdowns are pulled from the segment footnotes in Inspired Entertainment's SEC filings (the XBRL dimensional tags), so every line ties back to a reported figure. Switch between quarterly, annual, and TTM, or open any segment for its full history.
